1 00:00:09,830 --> 00:00:07,249 hello everybody and welcome to our 2 00:00:11,360 --> 00:00:09,840 latest Hubble hang out my name is Tony 3 00:00:12,680 --> 00:00:11,370 Darnell I work at the space stealth I 4 00:00:14,570 --> 00:00:12,690 work at the Space Telescope Science 5 00:00:16,400 --> 00:00:14,580 Institute and today we have a really 6 00:00:18,830 --> 00:00:16,410 interesting and I think really unique 7 00:00:20,510 --> 00:00:18,840 hangout plan for you today because we're 8 00:00:23,000 --> 00:00:20,520 going to be talking about modeling the 9 00:00:24,920 --> 00:00:23,010 universe using 3d printers and we've got 10 00:00:27,140 --> 00:00:24,930 people using Hubble data and other 11 00:00:31,070 --> 00:00:27,150 astronomical data sources to create 12 00:00:32,479 --> 00:00:31,080 these really cool objects from 3d 13 00:00:34,340 --> 00:00:32,489 printers and they're using them for all 14 00:00:36,740 --> 00:00:34,350 kinds of different things for example 15 00:00:37,970 --> 00:00:36,750 they're using them for helping to 16 00:00:38,990 --> 00:00:37,980 educate the visually impaired but 17 00:00:41,569 --> 00:00:39,000 they're also usually they're also 18 00:00:43,369 --> 00:00:41,579 finding things out about these objects 19 00:00:45,410 --> 00:00:43,379 about the various astronomical objects 20 00:00:48,950 --> 00:00:45,420 in the printers that we may not be able 21 00:00:50,420 --> 00:00:48,960 to ordinarily see from the from just the 22 00:00:52,400 --> 00:00:50,430 3d renderings of the images themselves 23 00:00:53,930 --> 00:00:52,410 so really interesting stuff planned they 24 00:00:56,510 --> 00:00:53,940 got a lot of people here from both the 25 00:00:58,010 --> 00:00:56,520 Institute and NASA Goddard and I'll 26 00:00:59,810 --> 00:00:58,020 introduce them in just a minute before I 27 00:01:02,599 --> 00:00:59,820 do let me tell you how to interact with 28 00:01:05,630 --> 00:01:02,609 us the easiest way is to hit the QA app 29 00:01:07,130 --> 00:01:05,640 on the on the event page or on the video 30 00:01:09,080 --> 00:01:07,140 that you're watching send us a question 31 00:01:11,690 --> 00:01:09,090 or a comment I'll read them out as the 32 00:01:13,460 --> 00:01:11,700 as the Hangout progresses alternatively 33 00:01:14,810 --> 00:01:13,470 you could comment on the youtube page 34 00:01:17,810 --> 00:01:14,820 i'm looking at those comments as well 35 00:01:20,450 --> 00:01:17,820 you could use the G+ event page and last 36 00:01:22,160 --> 00:01:20,460 and one and but not least although it is 37 00:01:24,490 --> 00:01:22,170 least because nobody ever seems to prove 38 00:01:27,499 --> 00:01:24,500 it please tweet at us using the hashtag 39 00:01:29,600 --> 00:01:27,509 hubble hang out and we will i'm also 40 00:01:30,830 --> 00:01:29,610 looking at those right now so if you 41 00:01:32,929 --> 00:01:30,840 have a question or comment you'd like to 42 00:01:35,390 --> 00:01:32,939 send on Twitter please do it that way so 43 00:01:38,330 --> 00:01:35,400 with me today is as she always is every 44 00:01:39,770 --> 00:01:38,340 single week dr. carol christian from the 45 00:01:41,840 --> 00:01:39,780 Space Telescope Science Institute but 46 00:01:43,880 --> 00:01:41,850 now while she ordinarily helps me 47 00:01:46,580 --> 00:01:43,890 moderate these things today she's going 48 00:01:47,810 --> 00:01:46,590 to be more of a guest because she's part 49 00:01:49,999 --> 00:01:47,820 of the project that we're going to 50 00:01:51,830 --> 00:01:50,009 highlight today hi Carol don't forget 51 00:01:53,210 --> 00:01:51,840 that we have her muted so she's going to 52 00:01:55,130 --> 00:01:53,220 be muting and I'm muting throughout the 53 00:01:59,149 --> 00:01:55,140 whole thing they would mostly like me to 54 00:02:01,999 --> 00:01:59,159 be quiet yes we try as hard as we can 55 00:02:03,679 --> 00:02:02,009 without Owens very successful so we're 56 00:02:06,200 --> 00:02:03,689 not always very successful in beauty 57 00:02:09,139 --> 00:02:06,210 also with with us today is dr. Antonella 58 00:02:11,780 --> 00:02:09,149 notice she's also at the Institute but I 59 00:02:13,550 --> 00:02:11,790 see that you also work at ISA right the 60 00:02:15,250 --> 00:02:13,560 European Space Agency is that right 61 00:02:18,080 --> 00:02:15,260 yes I'm part of the international 62 00:02:19,760 --> 00:02:18,090 contingent of my own right there are 63 00:02:22,250 --> 00:02:19,770 some people but can the Institute from 64 00:02:24,890 --> 00:02:22,260 you so working on Hubble so welcome 65 00:02:31,420 --> 00:02:24,900 welcome and she's also problem go ahead 66 00:02:34,400 --> 00:02:31,430 hi everybody I joining us also is a 67 00:02:39,290 --> 00:02:34,410 Thomas Madera believes the last name is 68 00:02:41,110 --> 00:02:39,300 what is your third go uh that's good it 69 00:02:44,960 --> 00:02:41,120 should be showing but it's not showing 70 00:02:46,789 --> 00:02:44,970 it says its own oh okay all right he's 71 00:02:49,699 --> 00:02:46,799 also from NASA Goddard part of the 3d 72 00:02:52,250 --> 00:02:49,709 printing project welcome as well as 73 00:02:56,059 --> 00:02:52,260 Frank ready from also from NASA Goddard 74 00:02:57,440 --> 00:02:56,069 he's a science writer and I should 75 00:02:59,509 --> 00:02:57,450 mention tom is also an astrophysicist 76 00:03:01,729 --> 00:02:59,519 it's not up there on his lower third but 77 00:03:05,960 --> 00:03:01,739 it is up on his lower therapist or thurs 78 00:03:07,130 --> 00:03:05,970 up so anyway welcome guys uh so let's go 79 00:03:08,720 --> 00:03:07,140 ahead and let's go ahead and get started 80 00:03:11,390 --> 00:03:08,730 I think I'd like to start with you Carol 81 00:03:13,759 --> 00:03:11,400 can you give us a sort of overview of 82 00:03:15,380 --> 00:03:13,769 the printing project what do you guys 83 00:03:17,750 --> 00:03:15,390 what you guys doing what are you hoping 84 00:03:21,349 --> 00:03:17,760 to accomplish things it's good it's good 85 00:03:24,110 --> 00:03:21,359 sure um so our project which is called 86 00:03:25,970 --> 00:03:24,120 3d astronomy I mean I'm at 3d astronomy 87 00:03:28,460 --> 00:03:25,980 that's the three yeah 3d funny is based 88 00:03:32,809 --> 00:03:28,470 on hubble space specifically hubble 89 00:03:34,210 --> 00:03:32,819 space telescope data and we as many 90 00:03:36,710 --> 00:03:34,220 people know we have a very large 91 00:03:38,599 --> 00:03:36,720 education outreach program associated 92 00:03:41,509 --> 00:03:38,609 with the Hubble Space Telescope but 93 00:03:44,690 --> 00:03:41,519 there are some groups of people that we 94 00:03:46,610 --> 00:03:44,700 can't reach easily and so we've been 95 00:03:49,670 --> 00:03:46,620 thinking about and starting to work on a 96 00:03:51,830 --> 00:03:49,680 bit of a suite of products that for the 97 00:03:54,080 --> 00:03:51,840 visually impaired and but also are 98 00:03:57,920 --> 00:03:54,090 beneficial for people who learn in 99 00:04:00,440 --> 00:03:57,930 different ways and so we have been 100 00:04:02,870 --> 00:04:00,450 thinking about the beautiful images from 101 00:04:05,479 --> 00:04:02,880 HST and how can we share those with the 102 00:04:08,860 --> 00:04:05,489 visually impaired and we have we have 103 00:04:12,440 --> 00:04:08,870 collaborators who have done some work in 104 00:04:14,390 --> 00:04:12,450 making tactile imagery so that people 105 00:04:17,270 --> 00:04:14,400 can understand the complexity and beauty 106 00:04:18,650 --> 00:04:17,280 of host-based telescope images and then 107 00:04:21,680 --> 00:04:18,660 also understanding the underlying 108 00:04:25,399 --> 00:04:21,690 science and so that's basically the idea 109 00:04:27,629 --> 00:04:25,409 was to use 3d printing to create tactile 110 00:04:33,779 --> 00:04:27,639 models that people can use their finger 111 00:04:36,089 --> 00:04:33,789 to explore imagery rather than using 112 00:04:39,809 --> 00:04:36,099 their eyes and so our challenge is to 113 00:04:42,510 --> 00:04:39,819 try to represent the complexity of the 114 00:04:44,640 --> 00:04:42,520 images and if you don't mind I was going 115 00:04:47,760 --> 00:04:44,650 to show an image and actually Antonella 116 00:04:49,290 --> 00:04:47,770 is the science p IM this project might 117 00:04:52,080 --> 00:04:49,300 be able to explain some of the comp 118 00:04:54,480 --> 00:04:52,090 complexity of our prototype images yes 119 00:04:56,159 --> 00:04:54,490 no that is fine but before we start I 120 00:04:59,640 --> 00:04:56,169 just want to get more I want to have the 121 00:05:01,980 --> 00:04:59,650 the NASA Goddard folks also introduce 122 00:05:04,559 --> 00:05:01,990 their stuff garbage Tom can you give us 123 00:05:05,790 --> 00:05:04,569 a little uh what can you add anything to 124 00:05:08,100 --> 00:05:05,800 that what are you guys doing at Goddard 125 00:05:10,950 --> 00:05:08,110 that maybe parallels or augments what 126 00:05:12,659 --> 00:05:10,960 what carol was just say yes so here at 127 00:05:16,320 --> 00:05:12,669 Goddard the our first project actually 128 00:05:19,890 --> 00:05:16,330 did not use Hubble data um we use data 129 00:05:22,610 --> 00:05:19,900 from the very large telescope in Chile 130 00:05:27,329 --> 00:05:22,620 and the thing that we modeled was the 131 00:05:31,439 --> 00:05:27,339 the ADA kareena homunculus nebula and um 132 00:05:33,719 --> 00:05:31,449 okay this is just a 3d 3d print model of 133 00:05:36,779 --> 00:05:33,729 that and we have a press release come 134 00:05:40,260 --> 00:05:36,789 out but we also are working on some some 135 00:05:43,589 --> 00:05:40,270 HST data but that is that is some work 136 00:05:44,999 --> 00:05:43,599 work in progress of it okay so so both 137 00:05:47,189 --> 00:05:45,009 of you both of your groups it sounds 138 00:05:49,379 --> 00:05:47,199 like you're trying to get people to 139 00:05:51,179 --> 00:05:49,389 visualize data in a slightly different 140 00:05:52,800 --> 00:05:51,189 way with getting away from images a 141 00:05:55,200 --> 00:05:52,810 little bit using these technologies a 142 00:05:56,700 --> 00:05:55,210 Carol so I'm going to go ahead and just 143 00:05:57,990 --> 00:05:56,710 give a quick cut away to the printer 144 00:06:00,029 --> 00:05:58,000 that's working in your office if you 145 00:06:01,829 --> 00:06:00,039 live on if you look behind Carol over 146 00:06:03,510 --> 00:06:01,839 her shoulder you can see there's this 147 00:06:05,879 --> 00:06:03,520 arm moving back and forth and here's a 148 00:06:07,889 --> 00:06:05,889 close-up of it here's the 3d printer 149 00:06:09,839 --> 00:06:07,899 working right now on right now you're 150 00:06:12,059 --> 00:06:09,849 printing something out right Carol right 151 00:06:15,240 --> 00:06:12,069 now yes we're actually printing a 3d 152 00:06:18,839 --> 00:06:15,250 galaxy which is our second phase of our 153 00:06:22,200 --> 00:06:18,849 project which we can talk about in a 154 00:06:23,999 --> 00:06:22,210 minute we thought we might talk a little 155 00:06:27,600 --> 00:06:24,009 bit about where we started which will 156 00:06:31,079 --> 00:06:27,610 make texture maps and elevation maps of 157 00:06:33,510 --> 00:06:31,089 star clusters and and antonella actually 158 00:06:36,600 --> 00:06:33,520 has some of those products I can show 159 00:06:38,579 --> 00:06:36,610 the image and then she can she can talk 160 00:06:40,640 --> 00:06:38,589 about it because you can expert a bit 161 00:06:45,050 --> 00:06:40,650 okay so I'm going to try to screen 162 00:06:48,770 --> 00:06:45,060 your folks yeah there's well let me know 163 00:06:52,490 --> 00:06:48,780 if we are sharing we should be sharing 164 00:06:56,240 --> 00:06:52,500 now yep we see and I will bring in the 165 00:06:59,330 --> 00:06:56,250 image that everybody can see so there it 166 00:07:02,570 --> 00:06:59,340 is ah you see so Antonella can talk 167 00:07:04,610 --> 00:07:02,580 about oh this is this is NGC 602 which 168 00:07:08,029 --> 00:07:04,620 is a beautiful cluster in the small 169 00:07:10,279 --> 00:07:08,039 module on a cloud and when we saw this 170 00:07:13,040 --> 00:07:10,289 image without this is a great image to 171 00:07:16,779 --> 00:07:13,050 convey the basic science behind our 172 00:07:20,779 --> 00:07:16,789 cluster form and a ball and so just to 173 00:07:23,050 --> 00:07:20,789 who think how to explain this image to 174 00:07:26,390 --> 00:07:23,060 people who cannot appreciate the beauty 175 00:07:28,370 --> 00:07:26,400 without to be still a couple of messages 176 00:07:30,740 --> 00:07:28,380 what are the things that the fundamental 177 00:07:33,290 --> 00:07:30,750 concept that we want to convey right it 178 00:07:36,350 --> 00:07:33,300 is a star cluster at the center just 179 00:07:38,719 --> 00:07:36,360 newly formed and the star cluster has 180 00:07:42,020 --> 00:07:38,729 very massive stars and the massive stars 181 00:07:44,689 --> 00:07:42,030 are swept away the cocoon of gas and 182 00:07:48,770 --> 00:07:44,699 dust and you can still see the filaments 183 00:07:51,620 --> 00:07:48,780 around the sort of bubble shape shell 184 00:07:55,430 --> 00:07:51,630 and you can see small stars still 185 00:07:58,490 --> 00:07:55,440 forming around so this is a collegian 186 00:08:00,469 --> 00:07:58,500 banks in gas and dust with stars of the 187 00:08:03,620 --> 00:08:00,479 center and stuff when you start forming 188 00:08:05,600 --> 00:08:03,630 in this round if we have to think how 189 00:08:10,010 --> 00:08:05,610 you convey these messages to people 190 00:08:14,060 --> 00:08:10,020 house right traditionally the work was 191 00:08:18,140 --> 00:08:14,070 done with info screen so this image 192 00:08:20,930 --> 00:08:18,150 would use generate a printout shed 193 00:08:24,439 --> 00:08:20,940 emboss features for people to touch it 194 00:08:26,210 --> 00:08:24,449 and recognize the variance and you can 195 00:08:29,719 --> 00:08:26,220 see the example cattle will just pull 196 00:08:33,050 --> 00:08:29,729 the example of a embossed form exactly 197 00:08:35,350 --> 00:08:33,060 for NGC 602 those website work Carol 198 00:08:39,560 --> 00:08:35,360 showing something here what is this now 199 00:08:42,170 --> 00:08:39,570 this is a way for you to understand how 200 00:08:45,199 --> 00:08:42,180 our process points so you know when you 201 00:08:48,170 --> 00:08:45,209 talk into a blind person they have to 202 00:08:50,870 --> 00:08:48,180 feel the way through the astronomical 203 00:08:53,930 --> 00:08:50,880 object so the traditional way the way 204 00:08:54,230 --> 00:08:53,940 before 3d printers was that you would 205 00:08:57,019 --> 00:08:54,240 for 206 00:09:01,280 --> 00:08:57,029 do something like the sheet that you can 207 00:09:05,720 --> 00:09:01,290 see where it later embosses the future 208 00:09:07,220 --> 00:09:05,730 and you associate a very fixtures with 209 00:09:09,530 --> 00:09:07,230 the feature so if you can see the 210 00:09:13,070 --> 00:09:09,540 picture again you see the circles of 211 00:09:16,400 --> 00:09:13,080 stars and the vertical lines are dust 212 00:09:20,060 --> 00:09:16,410 and the dotted the pattern is dustin so 213 00:09:23,240 --> 00:09:20,070 people would put their hand on on that 214 00:09:25,730 --> 00:09:23,250 sheet and identify the feature now with 215 00:09:28,760 --> 00:09:25,740 the 3d printers we have taken it one 216 00:09:32,690 --> 00:09:28,770 step further and we have created 3d 217 00:09:36,740 --> 00:09:32,700 print out exactly on the same sort of 218 00:09:39,019 --> 00:09:36,750 concept and may be careful rock can open 219 00:09:42,530 --> 00:09:39,029 up i can show you one here you can 220 00:09:44,410 --> 00:09:42,540 probably see so that's that's a 3d 221 00:09:47,150 --> 00:09:44,420 texture map you were just showing us 222 00:09:50,780 --> 00:09:47,160 right exactly of the same star cluster 223 00:09:53,900 --> 00:09:50,790 so you can see the cluster here at the 224 00:09:56,269 --> 00:09:53,910 center you can see the areas of dust and 225 00:09:59,990 --> 00:09:56,279 gas and they are all characterized by 226 00:10:02,449 --> 00:10:00,000 different textures so peep 40 who comes 227 00:10:06,050 --> 00:10:02,459 you can put their hands on this printout 228 00:10:09,980 --> 00:10:06,060 and and basically build a mental image 229 00:10:13,579 --> 00:10:09,990 of the object so then this was step 230 00:10:16,280 --> 00:10:13,589 number one fact number two is basically 231 00:10:20,630 --> 00:10:16,290 capturing the intensity of the baddest 232 00:10:23,750 --> 00:10:20,640 future and so this now we call this 233 00:10:27,980 --> 00:10:23,760 elevation map and the invalidation math 234 00:10:32,300 --> 00:10:27,990 is basically for at every point it has a 235 00:10:34,699 --> 00:10:32,310 death hi that is exactly related to the 236 00:10:37,940 --> 00:10:34,709 intensity of the image so people can 237 00:10:40,220 --> 00:10:37,950 understand how brightest are the stars 238 00:10:43,850 --> 00:10:40,230 than the gas so what's the relative 239 00:10:46,250 --> 00:10:43,860 intensity of the gas and dust hey so the 240 00:10:47,630 --> 00:10:46,260 first map was what was the uchitel with 241 00:10:49,490 --> 00:10:47,640 the different whether something was 242 00:10:51,350 --> 00:10:49,500 casted us whether something was a star 243 00:10:53,000 --> 00:10:51,360 whether something well you know what 244 00:10:55,519 --> 00:10:53,010 they were and the second thing you 245 00:10:58,730 --> 00:10:55,529 showed was how bright they were yes 246 00:11:02,060 --> 00:10:58,740 exactly and what when we did our testing 247 00:11:04,610 --> 00:11:02,070 we found very interesting that people 248 00:11:07,040 --> 00:11:04,620 who were blind from birth and had 249 00:11:07,639 --> 00:11:07,050 learned how to use tackle materials 250 00:11:10,460 --> 00:11:07,649 including 251 00:11:13,220 --> 00:11:10,470 breil could go straight to the elevation 252 00:11:16,340 --> 00:11:13,230 map and so they could use intensity plus 253 00:11:19,009 --> 00:11:16,350 texture so it's like if you you know 254 00:11:21,319 --> 00:11:19,019 when if you are cited you look at a 255 00:11:23,119 --> 00:11:21,329 visual image and you understand there 256 00:11:24,889 --> 00:11:23,129 are different colors but there's also 257 00:11:26,809 --> 00:11:24,899 brightness and you get that right away 258 00:11:29,689 --> 00:11:26,819 and so people who are blind from birth 259 00:11:32,030 --> 00:11:29,699 or blind very early on could tell that 260 00:11:35,600 --> 00:11:32,040 right away people who were losing their 261 00:11:38,299 --> 00:11:35,610 site or partially visually impaired they 262 00:11:40,549 --> 00:11:38,309 needed to feel the textures first and 263 00:11:42,710 --> 00:11:40,559 understand the overall structure unless 264 00:11:44,900 --> 00:11:42,720 they got that in their head then they 265 00:11:47,689 --> 00:11:44,910 could move to the elevation map and then 266 00:11:50,030 --> 00:11:47,699 say oh these are stars they're much 267 00:11:52,549 --> 00:11:50,040 brighter than the dust oh here's the 268 00:11:55,069 --> 00:11:52,559 dust here's the gas so they needed a two 269 00:11:56,629 --> 00:11:55,079 step process were lots of so it's very 270 00:11:59,030 --> 00:11:56,639 interesting that different people who 271 00:12:03,319 --> 00:11:59,040 learn in different ways needed different 272 00:12:06,499 --> 00:12:03,329 products ok so at AA Madera from Goddard 273 00:12:08,419 --> 00:12:06,509 do you was that your motivation for 274 00:12:09,889 --> 00:12:08,429 starting to do some printing on this too 275 00:12:13,100 --> 00:12:09,899 was to help visually impaired to do you 276 00:12:15,429 --> 00:12:13,110 have other other things in mind I think 277 00:12:19,610 --> 00:12:15,439 part of the initial project actually was 278 00:12:22,519 --> 00:12:19,620 to help with the visually impaired but 279 00:12:26,689 --> 00:12:22,529 another part was just to be able to see 280 00:12:29,660 --> 00:12:26,699 parts of a Astrophysical object that we 281 00:12:32,509 --> 00:12:29,670 normally cannot visualize so a lot of 282 00:12:35,799 --> 00:12:32,519 the stuff that we do or is the geometry 283 00:12:38,559 --> 00:12:35,809 is intrinsically three-dimensional and 284 00:12:41,179 --> 00:12:38,569 you don't always get all the information 285 00:12:44,419 --> 00:12:41,189 about an object just from a 286 00:12:46,600 --> 00:12:44,429 two-dimensional image so the project was 287 00:12:51,530 --> 00:12:46,610 originally designed for doing a 288 00:12:55,309 --> 00:12:51,540 planetary nebula but the physics and the 289 00:12:56,809 --> 00:12:55,319 methods involved are directly applicable 290 00:13:01,100 --> 00:12:56,819 to go to what we were doing with ada 291 00:13:03,829 --> 00:13:01,110 kareena and so we asked our collaborator 292 00:13:06,230 --> 00:13:03,839 Wolfgang Stefan who's at you name in 293 00:13:10,759 --> 00:13:06,240 Baja California Mexico if he would take 294 00:13:12,079 --> 00:13:10,769 his um if he would take his code that 295 00:13:14,919 --> 00:13:12,089 was originally designed for modeling 296 00:13:18,410 --> 00:13:14,929 planetary nebula and extend it to 297 00:13:20,119 --> 00:13:18,420 modeling 80 kareena and muggy also he 298 00:13:21,319 --> 00:13:20,129 has a big project and one of his main 299 00:13:24,650 --> 00:13:21,329 motivations is 300 00:13:27,410 --> 00:13:24,660 so you do modeling or for the visually 301 00:13:30,049 --> 00:13:27,420 impaired okay so the so let's get to a 302 00:13:32,720 --> 00:13:30,059 decree native karina is the object you 303 00:13:35,090 --> 00:13:32,730 guys started with and frank is showing 304 00:13:38,229 --> 00:13:35,100 something on his screen Frank you want 305 00:13:40,400 --> 00:13:38,239 to describe what you're showing us here 306 00:13:43,759 --> 00:13:40,410 can you hear you're muted there you go 307 00:13:48,590 --> 00:13:43,769 sure that's the that's the digital model 308 00:13:51,259 --> 00:13:48,600 of actually on my printer before you go 309 00:13:54,590 --> 00:13:51,269 to print you would bring the model into 310 00:13:57,019 --> 00:13:54,600 the data model into software and where 311 00:13:58,939 --> 00:13:57,029 it gets sliced into layers and this is 312 00:14:02,569 --> 00:13:58,949 what you see if you were using my part 313 00:14:05,059 --> 00:14:02,579 in this model okay this is an astronomy 314 00:14:06,889 --> 00:14:05,069 redeemed hang out and we have an 315 00:14:09,079 --> 00:14:06,899 astrophysicist Tom tell us what ADA 316 00:14:11,629 --> 00:14:09,089 kareena is before we go any further I 317 00:14:16,759 --> 00:14:11,639 sure because you have Carl put up Donna 318 00:14:18,669 --> 00:14:16,769 your image of a beta Carina yeah so 319 00:14:22,100 --> 00:14:18,679 while we're getting the image up I'll 320 00:14:23,869 --> 00:14:22,110 give me ok so here's here's the image 321 00:14:26,929 --> 00:14:23,879 yeah the thing that you notice right 322 00:14:29,720 --> 00:14:26,939 away is that a decree nuh has a very 323 00:14:31,960 --> 00:14:29,730 specific geometry it's it's a bipolar 324 00:14:35,859 --> 00:14:31,970 nebulae you know what makes a to karina 325 00:14:38,900 --> 00:14:35,869 specialist it's one of the most evolved 326 00:14:41,479 --> 00:14:38,910 and most massive stars in our galaxy and 327 00:14:43,970 --> 00:14:41,489 it's also relatively close and it's very 328 00:14:47,720 --> 00:14:43,980 bright which means that we can study it 329 00:14:52,579 --> 00:14:47,730 in in great detail and in the mid-1800s 330 00:14:54,710 --> 00:14:52,589 a decree nuh had a very powerful 331 00:14:57,319 --> 00:14:54,720 outburst it was almost as powerful as a 332 00:14:59,179 --> 00:14:57,329 supernova explosion before then everyone 333 00:15:01,400 --> 00:14:59,189 thought it was just a normal regular 334 00:15:02,689 --> 00:15:01,410 star in the sky and actually he could 335 00:15:04,789 --> 00:15:02,699 barely even see it with the naked eye 336 00:15:07,729 --> 00:15:04,799 but then it had this eruption and it 337 00:15:11,329 --> 00:15:07,739 became the second brightest non solar 338 00:15:14,059 --> 00:15:11,339 system objects in the sky and it was 339 00:15:17,509 --> 00:15:14,069 during this time that it objected all 340 00:15:19,729 --> 00:15:17,519 this material that forms this nebula but 341 00:15:22,189 --> 00:15:19,739 it was not a supernova no it was not a 342 00:15:24,979 --> 00:15:22,199 supernova that's what's that's what 343 00:15:26,809 --> 00:15:24,989 makes it a cleaner so fascinating is 344 00:15:28,460 --> 00:15:26,819 that well now we know that it's actually 345 00:15:31,429 --> 00:15:28,470 two stars we know now that at the very 346 00:15:34,549 --> 00:15:31,439 very center of this nebula are two very 347 00:15:34,940 --> 00:15:34,559 massive stars in total the total mass of 348 00:15:38,630 --> 00:15:34,950 this 349 00:15:41,270 --> 00:15:38,640 system is about a 120 times the mass of 350 00:15:44,240 --> 00:15:41,280 our Sun and the brain is of this thing 351 00:15:47,000 --> 00:15:44,250 is about 5 million times the brightness 352 00:15:49,010 --> 00:15:47,010 of our Sun but again what's amazing is 353 00:15:51,200 --> 00:15:49,020 it objective this gigantic nebula and 354 00:15:54,950 --> 00:15:51,210 the mass in the nebula itself is at 355 00:15:57,260 --> 00:15:54,960 least probably between 10 and 40 solar 356 00:15:59,390 --> 00:15:57,270 masses or 40 times the mass of our Sun 357 00:16:02,090 --> 00:15:59,400 but the star the star wasn't destroyed 358 00:16:03,770 --> 00:16:02,100 in this explosion and then we have no we 359 00:16:05,150 --> 00:16:03,780 have no idea Alice's how this is 360 00:16:08,200 --> 00:16:05,160 possible whether it was an explosion 361 00:16:10,400 --> 00:16:08,210 from a single star or whether two stars 362 00:16:12,530 --> 00:16:10,410 collided or whether two stars merge 363 00:16:13,880 --> 00:16:12,540 together I know it's an amazing looking 364 00:16:16,610 --> 00:16:13,890 object and Hubble's got some awesome 365 00:16:18,710 --> 00:16:16,620 images of this thing out but one of the 366 00:16:22,100 --> 00:16:18,720 things that I I guess I'm I look at this 367 00:16:24,310 --> 00:16:22,110 in this picture here and how there's a 368 00:16:26,660 --> 00:16:24,320 3d model of this thing how do you know 369 00:16:28,640 --> 00:16:26,670 what like it even on the right side of 370 00:16:30,710 --> 00:16:28,650 here says model side facing away from 371 00:16:32,960 --> 00:16:30,720 Earth how do you get that information I 372 00:16:36,290 --> 00:16:32,970 mean all we're seeing is you know a 373 00:16:39,710 --> 00:16:36,300 one-hour 2d projection of this of this 374 00:16:41,300 --> 00:16:39,720 object how do you get the 3d data points 375 00:16:43,640 --> 00:16:41,310 that you need to make it to make this 376 00:16:45,980 --> 00:16:43,650 accurate yeah so this was this was part 377 00:16:48,100 --> 00:16:45,990 of a very intense observing programme 378 00:16:51,920 --> 00:16:48,110 and like I said it was done with a 379 00:16:54,800 --> 00:16:51,930 telescope and so 80 kareena is in the in 380 00:16:56,330 --> 00:16:54,810 a constellation in the southern sky so 381 00:16:59,450 --> 00:16:56,340 unfortunately you can't see it from from 382 00:17:01,760 --> 00:16:59,460 the blue sky so we had to use a 383 00:17:04,160 --> 00:17:01,770 telescope in Chile and we used an 384 00:17:09,439 --> 00:17:04,170 instrument that is called X shooter and 385 00:17:12,290 --> 00:17:09,449 it's a spectrograph so the light passes 386 00:17:14,780 --> 00:17:12,300 through a slit and it disperses that 387 00:17:18,560 --> 00:17:14,790 light and that gives us not only spatial 388 00:17:20,360 --> 00:17:18,570 information along one dimension of the 389 00:17:22,850 --> 00:17:20,370 slit but it also gives us the loss of 390 00:17:25,310 --> 00:17:22,860 the information and what we did is we 391 00:17:29,420 --> 00:17:25,320 used this instrument to map the entire 392 00:17:32,780 --> 00:17:29,430 among culous nebula and we used a very 393 00:17:34,280 --> 00:17:32,790 specific emission line we used we didn't 394 00:17:36,950 --> 00:17:34,290 do this in optical light so the image 395 00:17:39,020 --> 00:17:36,960 that that is being displayed is as a 396 00:17:45,080 --> 00:17:39,030 Hubble image so it's it's it's optical 397 00:17:48,080 --> 00:17:45,090 but we used a mission from hydrogen that 398 00:17:48,530 --> 00:17:48,090 submitted in near-infrared wavelengths 399 00:17:50,960 --> 00:17:48,540 and up 400 00:17:54,440 --> 00:17:50,970 that's good about the near-infrared is 401 00:17:56,270 --> 00:17:54,450 that allows us to see through 402 00:17:59,210 --> 00:17:56,280 essentially almost see through the 403 00:18:01,580 --> 00:17:59,220 nebula and we can actually see the back 404 00:18:03,020 --> 00:18:01,590 side of that of that lobe that's 405 00:18:05,270 --> 00:18:03,030 pointing away from us and we can get 406 00:18:07,010 --> 00:18:05,280 information about that about the 407 00:18:09,800 --> 00:18:07,020 structure that to spend expanding away 408 00:18:11,630 --> 00:18:09,810 from this I've based on based on all 409 00:18:14,300 --> 00:18:11,640 this when we get off the state and then 410 00:18:18,830 --> 00:18:14,310 we model it we can we can construct our 411 00:18:20,870 --> 00:18:18,840 our 3d model great okay so Carol you 412 00:18:23,630 --> 00:18:20,880 guys you guys said that you guys started 413 00:18:27,530 --> 00:18:23,640 with these texture maps and these 414 00:18:29,060 --> 00:18:27,540 luminosity maps with the with that one 415 00:18:32,270 --> 00:18:29,070 star forming region that you just that 416 00:18:35,240 --> 00:18:32,280 we just saw has there been used in 417 00:18:40,640 --> 00:18:35,250 classrooms yet or what's the what's the 418 00:18:43,940 --> 00:18:40,650 plan you're muted unfortunately thank 419 00:18:47,270 --> 00:18:43,950 you so our strategy has been to use the 420 00:18:49,630 --> 00:18:47,280 first cluster NGC 602 to test it 421 00:18:53,660 --> 00:18:49,640 actually we decided to test it with some 422 00:18:55,790 --> 00:18:53,670 small focus groups who were visually 423 00:18:58,240 --> 00:18:55,800 impaired at different levels and who 424 00:19:00,620 --> 00:18:58,250 have some or sometimes even no 425 00:19:03,650 --> 00:19:00,630 experience with taco materials and also 426 00:19:05,720 --> 00:19:03,660 had a range of Education and the reason 427 00:19:10,550 --> 00:19:05,730 was that we wanted to get a wide 428 00:19:12,950 --> 00:19:10,560 diversity of user to refine the textures 429 00:19:16,070 --> 00:19:12,960 and we actually had to refine the 430 00:19:18,140 --> 00:19:16,080 texture several times because what we 431 00:19:19,670 --> 00:19:18,150 thought were good textures and what we 432 00:19:24,470 --> 00:19:19,680 thought were good textures on the paper 433 00:19:26,000 --> 00:19:24,480 this swell form paper which has the 434 00:19:28,580 --> 00:19:26,010 raised surface which we talked about 435 00:19:30,110 --> 00:19:28,590 first it worked for the paper but it 436 00:19:34,430 --> 00:19:30,120 didn't really work for the 3d print so 437 00:19:36,850 --> 00:19:34,440 we had to modify that and also the the 438 00:19:39,050 --> 00:19:36,860 people who gave us feedback 439 00:19:41,050 --> 00:19:39,060 traditionally a lot of tactile stuff is 440 00:19:43,700 --> 00:19:41,060 done with like straight lines and 441 00:19:45,980 --> 00:19:43,710 slanted lines and thoughts and stuff 442 00:19:48,590 --> 00:19:45,990 like that and so we had to make sure 443 00:19:52,010 --> 00:19:48,600 that we could distinguish the stars from 444 00:19:53,630 --> 00:19:52,020 other dotted surfaces and then the users 445 00:19:57,200 --> 00:19:53,640 wanted us to do something that was a 446 00:19:59,660 --> 00:19:57,210 vocativ of dust or gas so we had to 447 00:20:01,610 --> 00:19:59,670 think about textures so it's taken us a 448 00:20:02,120 --> 00:20:01,620 while to refine the texture so we didn't 449 00:20:04,490 --> 00:20:02,130 think we 450 00:20:06,440 --> 00:20:04,500 take it to the classroom before I mean 451 00:20:08,120 --> 00:20:06,450 there's no point in taking a product to 452 00:20:10,640 --> 00:20:08,130 a classroom when you're not really sure 453 00:20:13,010 --> 00:20:10,650 that the product even works right trying 454 00:20:14,540 --> 00:20:13,020 to do proof of concept and then what 455 00:20:16,700 --> 00:20:14,550 we're going to do is we're going to 456 00:20:20,360 --> 00:20:16,710 create a process so that we can 457 00:20:24,020 --> 00:20:20,370 basically manufacture elevation maps and 458 00:20:25,820 --> 00:20:24,030 and texture maps for many Hubble images 459 00:20:29,030 --> 00:20:25,830 so we'll have a library of those and 460 00:20:31,100 --> 00:20:29,040 people can print those and then the next 461 00:20:33,980 --> 00:20:31,110 step is actually what is being printed 462 00:20:39,290 --> 00:20:33,990 now is that we we also have a galaxy 463 00:20:42,590 --> 00:20:39,300 project and we have these we're making 464 00:20:44,780 --> 00:20:42,600 3d models of galaxies now and they are 465 00:20:48,080 --> 00:20:44,790 also textured using our preferred 466 00:20:50,960 --> 00:20:48,090 textures there are star clusters there's 467 00:20:52,670 --> 00:20:50,970 gas and dust when just a little bit more 468 00:20:56,180 --> 00:20:52,680 torture windows so we can get the light 469 00:20:57,710 --> 00:20:56,190 from the angler my own a desk lamp is is 470 00:21:00,260 --> 00:20:57,720 on the printer oh that's good that's 471 00:21:02,600 --> 00:21:00,270 better but now now kind of angle it to 472 00:21:04,130 --> 00:21:02,610 there you go perfect perfect hey no no 473 00:21:05,090 --> 00:21:04,140 no that's good i just want to be able I 474 00:21:07,940 --> 00:21:05,100 wanted people to be able it was 475 00:21:12,020 --> 00:21:07,950 saturated there I know yeah hey I can a 476 00:21:14,600 --> 00:21:12,030 black one which is he blows our galaxy 477 00:21:19,060 --> 00:21:14,610 so sir galaxies are galaxies and I have 478 00:21:22,910 --> 00:21:19,070 to agree um with the our Goddard 479 00:21:24,650 --> 00:21:22,920 colleagues that we we're doing we're 480 00:21:26,960 --> 00:21:24,660 doing this for the visually impaired to 481 00:21:29,240 --> 00:21:26,970 you know convey science and all this up 482 00:21:33,620 --> 00:21:29,250 but when you print this stuff and you 483 00:21:36,020 --> 00:21:33,630 start looking at it you're like oh oh so 484 00:21:40,700 --> 00:21:36,030 we're learning things as well and I 485 00:21:42,860 --> 00:21:40,710 think of Thomasson and Frank of it 486 00:21:44,480 --> 00:21:42,870 verbalize that as well is that you start 487 00:21:46,610 --> 00:21:44,490 printing these things and you start 488 00:21:48,740 --> 00:21:46,620 learning things about the astronomical 489 00:21:51,710 --> 00:21:48,750 object as well what you did like oh 490 00:21:54,320 --> 00:21:51,720 that's interesting so that's a good 491 00:21:56,840 --> 00:21:54,330 point we know we knew in our heads that 492 00:21:59,500 --> 00:21:56,850 it had wide applicability not just for 493 00:22:01,610 --> 00:21:59,510 the visually impaired but it really even 494 00:22:04,820 --> 00:22:01,620 scientists can learn something by 495 00:22:06,290 --> 00:22:04,830 printing something in 30 right well 496 00:22:07,820 --> 00:22:06,300 Frank I promise I'm going to get you in 497 00:22:09,050 --> 00:22:07,830 and this is just a sack out but I want 498 00:22:10,700 --> 00:22:09,060 to ask I want to go but I want to 499 00:22:12,350 --> 00:22:10,710 reinforce a little bit of what Carol 500 00:22:15,920 --> 00:22:12,360 just the point she just made with Tom 501 00:22:16,130 --> 00:22:15,930 Tom and apparently i think it was there 502 00:22:17,480 --> 00:22:16,140 with 503 00:22:20,330 --> 00:22:17,490 things you learned about eight a car 504 00:22:21,770 --> 00:22:20,340 that you didn't know by just looking but 505 00:22:22,910 --> 00:22:21,780 once you had the printouts is that 506 00:22:25,850 --> 00:22:22,920 correct it was there there was some 507 00:22:27,890 --> 00:22:25,860 action scientific uh insight from 508 00:22:31,100 --> 00:22:27,900 printing these things yes so well here 509 00:22:35,720 --> 00:22:31,110 I'll use this are our biggest print 510 00:22:38,630 --> 00:22:35,730 model of the nebula and wow it's 511 00:22:41,570 --> 00:22:38,640 color-coded for a reason so the the red 512 00:22:43,700 --> 00:22:41,580 low is the lobe that is pointing away 513 00:22:46,220 --> 00:22:43,710 from the earth so it's the lobe that's 514 00:22:48,040 --> 00:22:46,230 that's proceeding in a blue low ready 515 00:22:51,050 --> 00:22:48,050 dread shifting away sort of right 516 00:22:52,850 --> 00:22:51,060 exactly exactly right and then the blue 517 00:22:54,950 --> 00:22:52,860 lobe is the lobe that's in the in the 518 00:22:58,310 --> 00:22:54,960 foreground of the HST image so it's the 519 00:23:00,260 --> 00:22:58,320 lobe that's coming towards us and we 520 00:23:03,770 --> 00:23:00,270 actually discovered some new features 521 00:23:06,890 --> 00:23:03,780 that were previously unknown to exist in 522 00:23:10,010 --> 00:23:06,900 the 80 car indiana car nebula the the 523 00:23:14,060 --> 00:23:10,020 first are these protrusions that you see 524 00:23:15,950 --> 00:23:14,070 um jutting out of the modes there's one 525 00:23:18,440 --> 00:23:15,960 phone from the from the bottom blue lobe 526 00:23:20,480 --> 00:23:18,450 and one from the top load and then there 527 00:23:22,760 --> 00:23:20,490 are these uh hopefully they'll show up 528 00:23:26,480 --> 00:23:22,770 well on the webcam but there are these 529 00:23:27,740 --> 00:23:26,490 trenches yeah we can see them yeah that 530 00:23:30,680 --> 00:23:27,750 are there's one on look again there's 531 00:23:32,360 --> 00:23:30,690 one on the foreground lobe and there's 532 00:23:34,310 --> 00:23:32,370 one on the receding lou and what's 533 00:23:36,230 --> 00:23:34,320 what's interesting is that those are 534 00:23:38,330 --> 00:23:36,240 real those are real these these are real 535 00:23:42,440 --> 00:23:38,340 physical real physical features in the 536 00:23:44,020 --> 00:23:42,450 nebula itself and some some really 537 00:23:49,130 --> 00:23:44,030 interesting things so for instance the 538 00:23:50,960 --> 00:23:49,140 the protrusions are not visible or at 539 00:23:53,060 --> 00:23:50,970 least they're not they're not clearly 540 00:23:57,500 --> 00:23:53,070 apparent in in for instance the Hubble 541 00:24:00,410 --> 00:23:57,510 image but you see them in this in this 542 00:24:02,540 --> 00:24:00,420 molecular hydrogen line that we observed 543 00:24:06,230 --> 00:24:02,550 and then also that the trenches you can 544 00:24:09,230 --> 00:24:06,240 see one in the bottom of the in the 545 00:24:11,510 --> 00:24:09,240 bottom lobe in the Hubble image but the 546 00:24:13,310 --> 00:24:11,520 one on the far side of the low on this 547 00:24:15,380 --> 00:24:13,320 on this mode that's pointing away from 548 00:24:21,380 --> 00:24:15,390 us we did not know that that existed 549 00:24:23,180 --> 00:24:21,390 until we did the the 3d modeling ok wow 550 00:24:24,880 --> 00:24:23,190 that's so are you as an astrophysicist 551 00:24:27,110 --> 00:24:24,890 or are you excited about this new 552 00:24:28,430 --> 00:24:27,120 insight into some of these I mean let's 553 00:24:29,030 --> 00:24:28,440 say you printed some other things out I 554 00:24:30,740 --> 00:24:29,040 mean 555 00:24:32,780 --> 00:24:30,750 their chances are pretty good you might 556 00:24:36,560 --> 00:24:32,790 glean other insights from things that 557 00:24:38,480 --> 00:24:36,570 yes we are and I not going to say too 558 00:24:41,360 --> 00:24:38,490 much now but we are working on something 559 00:24:43,040 --> 00:24:41,370 that is a something new that we are 560 00:24:45,380 --> 00:24:43,050 doing with 3d printing that as far as we 561 00:24:47,600 --> 00:24:45,390 know has never been done before and we 562 00:24:50,270 --> 00:24:47,610 have potentially discovered something 563 00:24:52,820 --> 00:24:50,280 new and we're hoping to make you 564 00:24:54,830 --> 00:24:52,830 possibly make an announcement in the 565 00:24:56,630 --> 00:24:54,840 near future about that sounds like 566 00:24:59,030 --> 00:24:56,640 another hangouts on the way here soon 567 00:25:00,560 --> 00:24:59,040 cold I let us know Franklin let me get I 568 00:25:02,570 --> 00:25:00,570 want to finally get you i'm sorry it's 569 00:25:04,100 --> 00:25:02,580 taken me a bit but i wanted to get 570 00:25:06,500 --> 00:25:04,110 through some of the intros and stuff and 571 00:25:08,870 --> 00:25:06,510 you're a science writer at Goddard and 572 00:25:10,790 --> 00:25:08,880 you're you're involved in the 3d 573 00:25:12,080 --> 00:25:10,800 printing project I want you give us a 574 00:25:13,520 --> 00:25:12,090 little what Witcher what do you uh what 575 00:25:15,410 --> 00:25:13,530 are you excited about what are you 576 00:25:18,110 --> 00:25:15,420 working on with this well principally 577 00:25:20,420 --> 00:25:18,120 I'm involved as a hobbyist I I had got 578 00:25:24,080 --> 00:25:20,430 involved a couple of months before the 579 00:25:28,190 --> 00:25:24,090 ADA kareena material that commute in my 580 00:25:31,670 --> 00:25:28,200 office and there were efforts to try to 581 00:25:34,700 --> 00:25:31,680 use a older 3d printer that we had a 582 00:25:36,980 --> 00:25:34,710 daughter and I took a stab at getting it 583 00:25:38,990 --> 00:25:36,990 on my home printer and we wound up 584 00:25:45,650 --> 00:25:39,000 making something like a hundred edema 585 00:25:47,030 --> 00:25:45,660 stays local I these were dispute I what 586 00:25:49,760 --> 00:25:47,040 a great word i'm going to start using it 587 00:25:52,130 --> 00:25:49,770 i work that into a sentence homunculi i 588 00:25:53,900 --> 00:25:52,140 printed up probably about a hundred of 589 00:25:55,700 --> 00:25:53,910 these we distributed something to the 590 00:26:00,320 --> 00:25:55,710 co-authors of the paper the talmage on 591 00:26:02,180 --> 00:26:00,330 and to another couple dozen to people 592 00:26:07,490 --> 00:26:02,190 who are just getting an ask social and 593 00:26:11,150 --> 00:26:07,500 daughter and so it was really a trial by 594 00:26:14,060 --> 00:26:11,160 fire to get all that done but the real 595 00:26:17,990 --> 00:26:14,070 learning experience for me as i said i 596 00:26:19,970 --> 00:26:18,000 got into it just out of curiosity but 597 00:26:21,380 --> 00:26:19,980 and because you want and you bought one 598 00:26:23,270 --> 00:26:21,390 of the and you owned a printer so you 599 00:26:24,470 --> 00:26:23,280 did well so what can you tell us a 600 00:26:26,690 --> 00:26:24,480 little bit about the technology i'm 601 00:26:29,690 --> 00:26:26,700 going to have Carol's printer up here 602 00:26:30,710 --> 00:26:29,700 and how do these things work what tell 603 00:26:32,690 --> 00:26:30,720 us a little bit about the technology 604 00:26:34,810 --> 00:26:32,700 here well there a number of different 605 00:26:37,490 --> 00:26:34,820 technologies but the one that's becoming 606 00:26:42,169 --> 00:26:37,500 affordable very quickly is the food 607 00:26:47,149 --> 00:26:42,179 filament fabrication which makes a roll 608 00:26:49,359 --> 00:26:47,159 uh plastic filament and sort of places 609 00:26:53,320 --> 00:26:49,369 it down the way you would ice a cake 610 00:26:55,909 --> 00:26:53,330 just drawing the outline of the object 611 00:27:00,350 --> 00:26:55,919 software goes through and slices that 612 00:27:03,409 --> 00:27:00,360 object into small layers and the printer 613 00:27:07,330 --> 00:27:03,419 simply draws each layer in succession 614 00:27:09,730 --> 00:27:07,340 and gradually builds up the object and 615 00:27:13,129 --> 00:27:09,740 Carol you said you were printing out 616 00:27:15,019 --> 00:27:13,139 what happened oh there you go she all be 617 00:27:17,299 --> 00:27:15,029 no go ahead yeah please show that yeah 618 00:27:21,070 --> 00:27:17,309 Carol showing the material a spool of 619 00:27:25,369 --> 00:27:21,080 some kind of what is that stuff Frank 620 00:27:28,430 --> 00:27:25,379 it's it's probably abs plastic a lot so 621 00:27:33,680 --> 00:27:28,440 PLA with your beauty Carol ok ok I 622 00:27:36,259 --> 00:27:33,690 couldn't see the lady feeling he's to 623 00:27:39,320 --> 00:27:36,269 come in common filaments near their 624 00:27:41,180 --> 00:27:39,330 obvious Taiwan is also low so that stuff 625 00:27:42,830 --> 00:27:41,190 gets spooled through the printer head 626 00:27:45,980 --> 00:27:42,840 which we're seeing right now go back and 627 00:27:47,810 --> 00:27:45,990 forth and the third dimension we don't 628 00:27:49,519 --> 00:27:47,820 see as well which is coming at us and 629 00:27:52,549 --> 00:27:49,529 back away from us so in the plane of the 630 00:27:54,710 --> 00:27:52,559 camera so in the printer today at the 631 00:28:01,180 --> 00:27:54,720 tip of the further is it is a heater in 632 00:28:05,210 --> 00:28:01,190 the formula ceded to DC and dribbled out 633 00:28:07,580 --> 00:28:05,220 very precisely as the head moves 634 00:28:09,289 --> 00:28:07,590 applause and Carol this thing is 635 00:28:11,659 --> 00:28:09,299 ubiquitous in your office we've had 636 00:28:13,220 --> 00:28:11,669 every almost every hangout somebody has 637 00:28:15,499 --> 00:28:13,230 commented what's that going on behind 638 00:28:17,629 --> 00:28:15,509 Carol you're always printing something 639 00:28:19,489 --> 00:28:17,639 on it how long does it take usually to 640 00:28:21,499 --> 00:28:19,499 make on up you're printing out a galaxy 641 00:28:24,590 --> 00:28:21,509 you said right now right I'm gonna lie 642 00:28:27,730 --> 00:28:24,600 antonella taco the time it takes and 643 00:28:34,639 --> 00:28:27,740 what it's been gone I go ahead Antonella 644 00:28:37,580 --> 00:28:34,649 hello time it takes appropriate half of 645 00:28:39,320 --> 00:28:37,590 the galaxy as a matter of fact one of 646 00:28:42,289 --> 00:28:39,330 the things that we realize with the 647 00:28:44,629 --> 00:28:42,299 testing with our group of visually 648 00:28:47,450 --> 00:28:44,639 impaired is that the larger form of 649 00:28:49,789 --> 00:28:47,460 healthy fun to recognize the future so 650 00:28:51,859 --> 00:28:49,799 one of the limitation of the maker ball 651 00:28:55,009 --> 00:28:51,869 which is the low end printer we are 652 00:28:55,760 --> 00:28:55,019 using is that the format is more so we 653 00:28:58,460 --> 00:28:55,770 are building 654 00:29:00,920 --> 00:28:58,470 our prototypes and pieces and then we 655 00:29:03,950 --> 00:29:00,930 glue them so we can make a larger format 656 00:29:05,930 --> 00:29:03,960 because we know that that is easy but 657 00:29:08,360 --> 00:29:05,940 the reason why we chose the MakerBot in 658 00:29:11,300 --> 00:29:08,370 our case is because it is affordable and 659 00:29:14,030 --> 00:29:11,310 so you know you would think that schools 660 00:29:17,030 --> 00:29:14,040 can reasonably purchase something like 661 00:29:19,970 --> 00:29:17,040 that libraries and so one of our 662 00:29:23,270 --> 00:29:19,980 long-term goals is actually making a 663 00:29:25,160 --> 00:29:23,280 library of images and make them 664 00:29:28,970 --> 00:29:25,170 available to people so that actually 665 00:29:31,430 --> 00:29:28,980 people can take them and and bring them 666 00:29:33,860 --> 00:29:31,440 in their own you know printer at home or 667 00:29:35,900 --> 00:29:33,870 its full on the library and kind of 668 00:29:38,030 --> 00:29:35,910 experience what are we talking about 669 00:29:39,890 --> 00:29:38,040 here as far as cost couple grand for you 670 00:29:42,170 --> 00:29:39,900 know hat 5,000 what are we talking a 671 00:29:44,330 --> 00:29:42,180 little thousand a couple grant okay so 672 00:29:46,310 --> 00:29:44,340 you're right that could be in the realm 673 00:29:49,090 --> 00:29:46,320 of possibility for a lot of schools is 674 00:29:51,980 --> 00:29:49,100 there any plans for maybe uh 675 00:29:53,510 --> 00:29:51,990 distributing I don't know how how does 676 00:29:55,490 --> 00:29:53,520 this thing know what to print what do 677 00:29:58,580 --> 00:29:55,500 you send it you sended a file of some 678 00:30:00,950 --> 00:29:58,590 kind of 3d file or what do you do these 679 00:30:04,160 --> 00:30:00,960 printers with a very specific format 680 00:30:06,650 --> 00:30:04,170 which is called stl so part of the 681 00:30:09,230 --> 00:30:06,660 process is to convert the images as we 682 00:30:11,930 --> 00:30:09,240 know them or the models whatever into an 683 00:30:17,420 --> 00:30:11,940 STL format than a 3d printer any 684 00:30:21,380 --> 00:30:17,430 educator can take and think it's pretty 685 00:30:23,270 --> 00:30:21,390 standard format used by old days Carol 686 00:30:26,060 --> 00:30:23,280 do you have a finished thing of what 687 00:30:30,410 --> 00:30:26,070 you're printing right now do you know 688 00:30:37,570 --> 00:30:30,420 actually I'm printing um yes we have 689 00:30:40,910 --> 00:30:37,580 that we have to test galaxies 3344 and 690 00:30:44,330 --> 00:30:40,920 1566 i think and the black one that i 691 00:30:49,220 --> 00:30:44,340 have here we are we are printing a 692 00:30:51,080 --> 00:30:49,230 purple version of that one and then we 693 00:30:53,240 --> 00:30:51,090 have a programmer who's working on some 694 00:30:56,780 --> 00:30:53,250 more the galaxies and the interface and 695 00:30:59,240 --> 00:30:56,790 we're going to start printing more of 696 00:31:01,970 --> 00:30:59,250 those I actually want to have the 697 00:31:03,890 --> 00:31:01,980 texture and elevation map of this galaxy 698 00:31:06,680 --> 00:31:03,900 as well so that we have the three 699 00:31:09,470 --> 00:31:06,690 products so that we can test the three 700 00:31:12,320 --> 00:31:09,480 products and see whether people prefer 701 00:31:14,299 --> 00:31:12,330 just this or whether they would like to 702 00:31:18,260 --> 00:31:14,309 use the other ones to kind of teach 703 00:31:19,700 --> 00:31:18,270 themselves about the science so what 704 00:31:21,680 --> 00:31:19,710 we're thinking about what are the 705 00:31:24,650 --> 00:31:21,690 different formats that work with what 706 00:31:27,080 --> 00:31:24,660 kind of users best wow this is like 707 00:31:29,060 --> 00:31:27,090 totally cutting edge stuff here so Frank 708 00:31:31,280 --> 00:31:29,070 when you did your when your initial 709 00:31:32,930 --> 00:31:31,290 printing what did you print how did you 710 00:31:34,870 --> 00:31:32,940 print on astronomy things or was it 711 00:31:39,140 --> 00:31:34,880 something what what else did you print 712 00:31:41,180 --> 00:31:39,150 my initial efforts were to print spare 713 00:31:44,510 --> 00:31:41,190 parts or replacement parts for my 714 00:31:46,100 --> 00:31:44,520 kitchen floors that's like you 715 00:31:48,770 --> 00:31:46,110 definitely being preg knows were 716 00:31:51,400 --> 00:31:48,780 expensive parts that weren't they I 717 00:31:55,010 --> 00:31:51,410 can't buy the mating there because the 718 00:31:56,659 --> 00:31:55,020 furniture is sold ok so further 719 00:31:57,890 --> 00:31:56,669 replaceable parts you can't just go to 720 00:32:01,850 --> 00:31:57,900 lowes and get them you print them out 721 00:32:04,070 --> 00:32:01,860 yourself so I know that this the primary 722 00:32:06,830 --> 00:32:04,080 focus educationally at least is for the 723 00:32:09,890 --> 00:32:06,840 visually impaired but for someone you 724 00:32:11,210 --> 00:32:09,900 know for those of us who can see these 725 00:32:13,190 --> 00:32:11,220 models one of the one of the things that 726 00:32:15,620 --> 00:32:13,200 strikes me is it would be really cool if 727 00:32:19,220 --> 00:32:15,630 we could do different colors is that 728 00:32:22,520 --> 00:32:19,230 possible Frank oh absolutely different 729 00:32:23,870 --> 00:32:22,530 colors are one in a sacred yeah is that 730 00:32:27,799 --> 00:32:23,880 possible what do you do switch out the 731 00:32:29,600 --> 00:32:27,809 spool or what do you do there are there 732 00:32:32,000 --> 00:32:29,610 are printers that have multiple 733 00:32:36,289 --> 00:32:32,010 extruders and therefore you as many 734 00:32:40,360 --> 00:32:36,299 colors as you have excluders trigger the 735 00:32:44,350 --> 00:32:40,370 pressure ha day there is in fact 111 736 00:32:46,250 --> 00:32:44,360 printer head that contains for exteriors 737 00:32:50,539 --> 00:32:46,260 estranging an interesting name 738 00:32:53,110 --> 00:32:50,549 diffracted reckon I've better you think 739 00:32:57,320 --> 00:32:53,120 that's one one way to do it would be to 740 00:32:59,840 --> 00:32:57,330 have four columns simultaneously you 741 00:33:01,970 --> 00:32:59,850 know this reminds me I'm really dating 742 00:33:05,270 --> 00:33:01,980 myself here but my first computer had a 743 00:33:06,620 --> 00:33:05,280 printer an epson MX 80 and when you when 744 00:33:08,480 --> 00:33:06,630 you printed on it it made this 745 00:33:11,570 --> 00:33:08,490 horrendous racket and it would go back 746 00:33:13,669 --> 00:33:11,580 and forth in one color only and it would 747 00:33:16,310 --> 00:33:13,679 take you like minutes to print the page 748 00:33:20,120 --> 00:33:16,320 of text it's a real I see a similar 749 00:33:22,259 --> 00:33:20,130 experience so when I look at this thing 750 00:33:24,269 --> 00:33:22,269 go I have to say I've kind of reminded 751 00:33:26,249 --> 00:33:24,279 those days where we've got this dot 752 00:33:27,629 --> 00:33:26,259 matrix printer going back and forth and 753 00:33:30,269 --> 00:33:27,639 then Frank was just telling us about the 754 00:33:32,209 --> 00:33:30,279 crack in which can has color and I don't 755 00:33:36,180 --> 00:33:32,219 know if you remember when color came out 756 00:33:39,089 --> 00:33:36,190 girls a big deal uh and so this is kind 757 00:33:40,949 --> 00:33:39,099 of like mimicking that sort of 758 00:33:43,259 --> 00:33:40,959 technology or at least in my eyes well 759 00:33:45,599 --> 00:33:43,269 so happily it will only get better from 760 00:33:48,539 --> 00:33:45,609 here that's what I guess and Matt and 761 00:33:50,159 --> 00:33:48,549 like winners today or although there's 762 00:33:51,119 --> 00:33:50,169 more or less now our kind of obsolete I 763 00:33:53,129 --> 00:33:51,129 don't think we use them very much 764 00:33:54,869 --> 00:33:53,139 anyways i don't i only own a printer 765 00:33:58,680 --> 00:33:54,879 because i sometimes have to print but 766 00:34:03,629 --> 00:33:58,690 very rarely okay so i would i want to 767 00:34:07,139 --> 00:34:03,639 talk a little bit about um the UH going 768 00:34:08,609 --> 00:34:07,149 from data to the printer i'm not quite 769 00:34:10,529 --> 00:34:08,619 sure the best person asked but i'm 770 00:34:13,109 --> 00:34:10,539 thinking Carol but maybe it's Frank I 771 00:34:14,669 --> 00:34:13,119 you got data or maybe it's even Tom and 772 00:34:16,260 --> 00:34:14,679 I'm just gonna let one of your aunt's 773 00:34:18,210 --> 00:34:16,270 now i'll let you just chime in if you 774 00:34:20,279 --> 00:34:18,220 know this it's actually for our group 775 00:34:23,220 --> 00:34:20,289 it's on to know it's Antonella ok good 776 00:34:25,589 --> 00:34:23,230 let me see drained a student to do this 777 00:34:28,139 --> 00:34:25,599 too constraining a programmer now so you 778 00:34:29,940 --> 00:34:28,149 can thank you k ok good so Antonella 779 00:34:33,029 --> 00:34:29,950 you've got some data from Hubble whether 780 00:34:35,819 --> 00:34:33,039 it is an image with intensities or maybe 781 00:34:38,279 --> 00:34:35,829 spectra with velocities how do you go 782 00:34:42,389 --> 00:34:38,289 from that to something that the printer 783 00:34:45,299 --> 00:34:42,399 needs how hard is that something similar 784 00:34:47,639 --> 00:34:45,309 to walk tom for e-toc are basically you 785 00:34:49,169 --> 00:34:47,649 build the data cube when you try to be 786 00:34:52,409 --> 00:34:49,179 able to basically put all the 787 00:34:55,589 --> 00:34:52,419 information that you have and for 788 00:34:58,260 --> 00:34:55,599 example for NGC 602 we did fight a lot 789 00:35:01,049 --> 00:34:58,270 of little cursor to see what was 790 00:35:02,970 --> 00:35:01,059 published about where the various 791 00:35:05,549 --> 00:35:02,980 feature in the cluster are spatially 792 00:35:08,250 --> 00:35:05,559 located to try to understand you know 793 00:35:10,319 --> 00:35:08,260 what is the true 3d structure on that 794 00:35:13,799 --> 00:35:10,329 altar so this is working progress 795 00:35:16,829 --> 00:35:13,809 because it's not simple and it's a 796 00:35:19,260 --> 00:35:16,839 combination of astrophysics things that 797 00:35:21,539 --> 00:35:19,270 we can measure from the images we can 798 00:35:23,519 --> 00:35:21,549 measure the position of the stars we can 799 00:35:26,549 --> 00:35:23,529 measure the thickness of the filaments 800 00:35:28,529 --> 00:35:26,559 their intensity we also know where they 801 00:35:31,380 --> 00:35:28,539 are specially located like the gas 802 00:35:34,079 --> 00:35:31,390 system or lose the back end of the 803 00:35:35,770 --> 00:35:34,089 bubble the past is the front end but 804 00:35:38,050 --> 00:35:35,780 some you know 21 805 00:35:46,980 --> 00:35:38,060 what the visual representation al Sam is 806 00:35:50,890 --> 00:35:46,990 also guest ah oh I think we're overlap 807 00:35:52,870 --> 00:35:50,900 can you hear me bill okay so you cut out 808 00:35:54,730 --> 00:35:52,880 there toward the very yeah you cut out 809 00:35:57,550 --> 00:35:54,740 just a little bit toward it's all easy 810 00:36:01,330 --> 00:35:57,560 are you there can you hear me still can 811 00:36:03,400 --> 00:36:01,340 you I we can hear you now you dropped 812 00:36:06,910 --> 00:36:03,410 out just a little bit there okay so it's 813 00:36:10,870 --> 00:36:06,920 a it's no sonic six right it's an 814 00:36:12,670 --> 00:36:10,880 overlap between what is data you know 815 00:36:15,280 --> 00:36:12,680 data that we have from the England 816 00:36:18,610 --> 00:36:15,290 measurement from the image data from the 817 00:36:22,720 --> 00:36:18,620 literature and some guesswork and trying 818 00:36:25,870 --> 00:36:22,730 to put it all together and our goal also 819 00:36:29,140 --> 00:36:25,880 for NGC 602 is to try to do a 3d model 820 00:36:31,810 --> 00:36:29,150 of of the nebula and we'll get there 821 00:36:36,160 --> 00:36:31,820 like exactly like founded for each other 822 00:36:37,390 --> 00:36:36,170 okay so I I talk do you have anything 823 00:36:39,190 --> 00:36:37,400 you'd like to add to that as far as the 824 00:36:42,970 --> 00:36:39,200 difficulty level of going from data to 825 00:36:45,220 --> 00:36:42,980 to a printout yes i would say that part 826 00:36:48,910 --> 00:36:45,230 of the part of the issue at least that 827 00:36:52,240 --> 00:36:48,920 we learned was you could generate a 3d 828 00:36:54,040 --> 00:36:52,250 model that looks good on a computer 829 00:36:56,620 --> 00:36:54,050 screen but that doesn't necessarily mean 830 00:37:00,040 --> 00:36:56,630 that you can 3d print it again there was 831 00:37:02,350 --> 00:37:00,050 a bit of a steep learning curve to to 832 00:37:05,140 --> 00:37:02,360 learn what is necessary in order to have 833 00:37:07,450 --> 00:37:05,150 a successful to have a successful print 834 00:37:09,190 --> 00:37:07,460 but we've been playing around with with 835 00:37:12,670 --> 00:37:09,200 different software and some of its even 836 00:37:14,560 --> 00:37:12,680 freely available online one piece 837 00:37:19,080 --> 00:37:14,570 software that we've started using is 838 00:37:23,140 --> 00:37:19,090 called blender and that allows you to do 839 00:37:25,810 --> 00:37:23,150 some very fine adjustments to the 3d 840 00:37:28,240 --> 00:37:25,820 mesh or the witch which defines the 841 00:37:32,170 --> 00:37:28,250 geometry of your object it allows you to 842 00:37:33,910 --> 00:37:32,180 make some very nice intricate changes to 843 00:37:36,250 --> 00:37:33,920 your to your lash like for instance if 844 00:37:38,770 --> 00:37:36,260 one of the problems is here your object 845 00:37:40,030 --> 00:37:38,780 has to be watertight which means for 846 00:37:42,010 --> 00:37:40,040 instance if you took your model and you 847 00:37:46,600 --> 00:37:42,020 dip it in water you don't look the water 848 00:37:48,100 --> 00:37:46,610 to drain out or to get in and so you 849 00:37:49,000 --> 00:37:48,110 have to make sure that your model 850 00:37:50,950 --> 00:37:49,010 doesn't have any and 851 00:37:53,320 --> 00:37:50,960 obvious holes in it and there there are 852 00:37:55,450 --> 00:37:53,330 some other some other details that you 853 00:37:57,700 --> 00:37:55,460 have to make the check to make sure that 854 00:37:59,800 --> 00:37:57,710 here your model will print but that was 855 00:38:01,750 --> 00:37:59,810 the that was the largest thing and then 856 00:38:03,790 --> 00:38:01,760 also just the intricacies with the 857 00:38:06,850 --> 00:38:03,800 printers themselves they can be they can 858 00:38:09,670 --> 00:38:06,860 be fickle from time to time and I'm Tom 859 00:38:12,880 --> 00:38:09,680 agrees that there must be another a lot 860 00:38:15,340 --> 00:38:12,890 of custom-made software goes into 861 00:38:17,770 --> 00:38:15,350 putting all together you can just do 862 00:38:19,270 --> 00:38:17,780 this using off-the-shelf product ah 863 00:38:21,190 --> 00:38:19,280 that's what I was going to ask so you 864 00:38:25,240 --> 00:38:21,200 had to write some code to do this right 865 00:38:30,190 --> 00:38:25,250 yes especially for the tiktok to go from 866 00:38:32,320 --> 00:38:30,200 the spectra from the telescope to a 3d 867 00:38:35,920 --> 00:38:32,330 model of the nebula itself yes that that 868 00:38:37,750 --> 00:38:35,930 was that was specialized so exactly well 869 00:38:39,430 --> 00:38:37,760 what about availability what if I wanted 870 00:38:40,840 --> 00:38:39,440 what if I go out and I spend some money 871 00:38:43,150 --> 00:38:40,850 and I buy a printer but I want to do 872 00:38:44,230 --> 00:38:43,160 this too can I get that software or are 873 00:38:46,690 --> 00:38:44,240 you guys going to make it available to 874 00:38:50,710 --> 00:38:46,700 people or is it something that one has 875 00:38:53,170 --> 00:38:50,720 to do themselves actually yes so so 876 00:38:55,360 --> 00:38:53,180 Wolfgang Stefan who was again but the 877 00:38:57,460 --> 00:38:55,370 first author on the on the a tocar 3d 878 00:39:01,300 --> 00:38:57,470 modeling paper this software is called 879 00:39:03,790 --> 00:39:01,310 shape and it is it is publicly available 880 00:39:06,160 --> 00:39:03,800 it is freely available but I don't think 881 00:39:08,860 --> 00:39:06,170 he's still working on putting I think 882 00:39:10,780 --> 00:39:08,870 the 3d capabilities in so as Antonella 883 00:39:12,580 --> 00:39:10,790 was saying you have to have a special 884 00:39:15,370 --> 00:39:12,590 file format usually for these printers 885 00:39:17,290 --> 00:39:15,380 that's called an STL file and I think 886 00:39:20,500 --> 00:39:17,300 the current version of shape doesn't 887 00:39:22,870 --> 00:39:20,510 have he doesn't have the capability to 888 00:39:25,030 --> 00:39:22,880 output that file but from what I 889 00:39:26,980 --> 00:39:25,040 understand a new version that will be 890 00:39:28,360 --> 00:39:26,990 coming out will and one of the other 891 00:39:31,420 --> 00:39:28,370 things that we have that we've done 892 00:39:34,480 --> 00:39:31,430 especially for the further for the ADA 893 00:39:37,060 --> 00:39:34,490 car is in the meantime we've leave at 894 00:39:38,830 --> 00:39:37,070 least been trying to make the the STL 895 00:39:40,840 --> 00:39:38,840 files available to the public so if they 896 00:39:42,730 --> 00:39:40,850 want to print their own model on their 897 00:39:45,070 --> 00:39:42,740 own 3d printer or there are even 898 00:39:47,800 --> 00:39:45,080 companies now where you can give them a 899 00:39:50,170 --> 00:39:47,810 file and they will 3d print it for you 900 00:39:53,890 --> 00:39:50,180 if you can't afford or have your own 3d 901 00:39:56,650 --> 00:39:53,900 printer so yes so the goal is to try and 902 00:39:58,300 --> 00:39:56,660 make this as as available as we can to 903 00:40:00,940 --> 00:39:58,310 the public so that baking so that they 904 00:40:02,620 --> 00:40:00,950 can play with it themselves great ok 905 00:40:05,559 --> 00:40:02,630 afraid 906 00:40:07,749 --> 00:40:05,569 was going to you for the last question I 907 00:40:09,309 --> 00:40:07,759 was just going to say that that it's 908 00:40:12,279 --> 00:40:09,319 somewhat similar like with our 909 00:40:14,289 --> 00:40:12,289 visualization people here when we are 910 00:40:16,329 --> 00:40:14,299 working on a press release and we have 911 00:40:18,880 --> 00:40:16,339 one of our animators start to work with 912 00:40:21,150 --> 00:40:18,890 somebody the scientist has the data and 913 00:40:23,740 --> 00:40:21,160 then there has to be some translation 914 00:40:25,960 --> 00:40:23,750 before it goes into some program like 915 00:40:30,099 --> 00:40:25,970 Maya or some other visualization said 916 00:40:32,890 --> 00:40:30,109 that step still requires you know art is 917 00:40:35,410 --> 00:40:32,900 re and science and all that so that that 918 00:40:38,140 --> 00:40:35,420 stuff isn't quite you know just can't 919 00:40:39,849 --> 00:40:38,150 take and because you know that's why we 920 00:40:41,950 --> 00:40:39,859 do the science is because when you take 921 00:40:43,809 --> 00:40:41,960 an image you analyze it and you measure 922 00:40:45,730 --> 00:40:43,819 it and all that and then you take those 923 00:40:48,130 --> 00:40:45,740 measurements and you put them into 924 00:40:50,859 --> 00:40:48,140 another file format and if you late it 925 00:40:53,559 --> 00:40:50,869 and end up with a 3d visualization or 3d 926 00:40:54,910 --> 00:40:53,569 print so that's where the science is so 927 00:40:57,370 --> 00:40:54,920 there's a lot of work and getting the 928 00:40:59,049 --> 00:40:57,380 science right before you even even 929 00:41:01,059 --> 00:40:59,059 decide to translate it into something 930 00:41:03,789 --> 00:41:01,069 you can manipulate on a computer or an 931 00:41:05,710 --> 00:41:03,799 eternity yeah and and I I was 932 00:41:07,120 --> 00:41:05,720 particularly fascinated when Tom said 933 00:41:08,799 --> 00:41:07,130 that they you know they found features 934 00:41:09,819 --> 00:41:08,809 in natick are that they didn't see 935 00:41:11,740 --> 00:41:09,829 really I didn't even know they were 936 00:41:13,240 --> 00:41:11,750 there until they printed them out one of 937 00:41:15,309 --> 00:41:13,250 the thing that's why I asked is it real 938 00:41:17,289 --> 00:41:15,319 and I guess at that whole step of going 939 00:41:20,529 --> 00:41:17,299 from the data translation to the printer 940 00:41:22,779 --> 00:41:20,539 file could be a big source of error but 941 00:41:24,009 --> 00:41:22,789 it sounds like everybody's being you 942 00:41:26,980 --> 00:41:24,019 know they got a pretty good plan for 943 00:41:29,230 --> 00:41:26,990 doing that translation and I don't know 944 00:41:31,480 --> 00:41:29,240 I think this is amazing Frank can I just 945 00:41:33,460 --> 00:41:31,490 ask you real quick are the are the data 946 00:41:36,249 --> 00:41:33,470 are all printers more or less the same 947 00:41:38,349 --> 00:41:36,259 in terms of how they work for input like 948 00:41:40,410 --> 00:41:38,359 if I made a file for the MakerBot would 949 00:41:46,480 --> 00:41:40,420 it work on some other brand of printer 950 00:41:49,660 --> 00:41:46,490 in principle or are simply what goes to 951 00:41:52,539 --> 00:41:49,670 third is material called G code after it 952 00:41:56,970 --> 00:41:52,549 comes out of the slicing tool that 953 00:42:00,039 --> 00:41:56,980 repeat to be used by different printers 954 00:42:01,779 --> 00:42:00,049 it depends on but there are specific 955 00:42:04,089 --> 00:42:01,789 commands that might be specific to their 956 00:42:08,380 --> 00:42:04,099 to the further yes T upload the comp 957 00:42:12,480 --> 00:42:08,390 mentioned earlier about is universal and 958 00:42:15,410 --> 00:42:12,490 input as there is good so that is the 959 00:42:17,120 --> 00:42:15,420 21st century of a parallel printer then 960 00:42:22,490 --> 00:42:17,130 remember when you could get parallel and 961 00:42:25,250 --> 00:42:22,500 serial printer anyway I'm costs I will 962 00:42:31,940 --> 00:42:25,260 say that the printer I own is under five 963 00:42:34,700 --> 00:42:31,950 hundred dollars their costume oh okay 964 00:42:36,289 --> 00:42:34,710 great so who's got some stuff to show us 965 00:42:37,849 --> 00:42:36,299 I mean I we see some stuff from Carol 966 00:42:40,339 --> 00:42:37,859 Tom to you and you showed us some of the 967 00:42:41,690 --> 00:42:40,349 human cool i or at least one of them do 968 00:42:44,210 --> 00:42:41,700 you have any other things handy you 969 00:42:46,700 --> 00:42:44,220 could show us any other models um at the 970 00:42:50,329 --> 00:42:46,710 moment unfortunately I do not I just 971 00:42:53,690 --> 00:42:50,339 have so so just some smaller homunculus 972 00:42:55,970 --> 00:42:53,700 and these were these were giant word of 973 00:42:58,870 --> 00:42:55,980 authority thanks we go the thief these 974 00:43:01,190 --> 00:42:58,880 were done on on Frank's on Frank's no 975 00:43:04,250 --> 00:43:01,200 five-hundred-dollar printer and they 976 00:43:06,589 --> 00:43:04,260 actually are quite quite do it I'm 977 00:43:09,049 --> 00:43:06,599 actually really impressed with with the 978 00:43:10,400 --> 00:43:09,059 quality that you can get out of a 979 00:43:13,240 --> 00:43:10,410 five-hundred-dollar for interest I 980 00:43:16,549 --> 00:43:13,250 wanted those take to make roughly Frank 981 00:43:21,500 --> 00:43:16,559 I believe empower for the smaller ones 982 00:43:23,599 --> 00:43:21,510 in tomorrow's so we've been at this for 983 00:43:29,990 --> 00:43:23,609 an hour here's the progress on our maker 984 00:43:33,039 --> 00:43:30,000 by that you for 25 minutes hey it's big 985 00:43:35,750 --> 00:43:33,049 it's all it'll be going quite a while 986 00:43:36,890 --> 00:43:35,760 and once you want you get it out though 987 00:43:39,289 --> 00:43:36,900 Carol don't you have to do something 988 00:43:41,630 --> 00:43:39,299 else to it after it's done you have to 989 00:43:46,250 --> 00:43:41,640 cut stuff away or on these particular 990 00:43:48,020 --> 00:43:46,260 ones what what so that so the ones that 991 00:43:50,299 --> 00:43:48,030 we showed you which were the texture map 992 00:43:54,710 --> 00:43:50,309 and the elevation map which Antonella 993 00:43:58,490 --> 00:43:54,720 has those the elevation or the textures 994 00:44:01,760 --> 00:43:58,500 is on a on a platform so that you can 995 00:44:04,010 --> 00:44:01,770 handle it so we print a couple 996 00:44:06,799 --> 00:44:04,020 millimeters thick platform then the 997 00:44:12,589 --> 00:44:06,809 texture is on top of that in the case of 998 00:44:14,569 --> 00:44:12,599 the 3d objects the way it works and I if 999 00:44:17,059 --> 00:44:14,579 you look really carefully off to the 1000 00:44:19,130 --> 00:44:17,069 right of the thing that's being printed 1001 00:44:22,400 --> 00:44:19,140 you'll see that it's kind of this 1002 00:44:26,299 --> 00:44:22,410 purpley reddish material and then as you 1003 00:44:28,790 --> 00:44:26,309 move to the left there's a darkish kind 1004 00:44:32,480 --> 00:44:28,800 of looks like a little river that 1005 00:44:35,930 --> 00:44:32,490 is actually very thin a very thin 1006 00:44:38,360 --> 00:44:35,940 material so the the stuff on the far 1007 00:44:41,120 --> 00:44:38,370 right is a couple as a millimeter or two 1008 00:44:44,090 --> 00:44:41,130 thick and then the stuff that's that 1009 00:44:46,460 --> 00:44:44,100 little river which is around the contour 1010 00:44:50,930 --> 00:44:46,470 that you see being printed that little 1011 00:44:53,840 --> 00:44:50,940 darkest region is very thin it's like a 1012 00:44:56,960 --> 00:44:53,850 thread thick and so what happens when 1013 00:44:59,390 --> 00:44:56,970 this object is finished is that part 1014 00:45:02,240 --> 00:44:59,400 will be cracked off and then if you're 1015 00:45:05,360 --> 00:45:02,250 really you know a TD then what you'll do 1016 00:45:07,550 --> 00:45:05,370 is you'll polish the edges but in order 1017 00:45:10,700 --> 00:45:07,560 to make the 3d object we have to 1018 00:45:12,500 --> 00:45:10,710 stabilize it some somehow so most of the 1019 00:45:14,720 --> 00:45:12,510 models that I leave and pulled off the 1020 00:45:16,730 --> 00:45:14,730 web or that we've created we have to 1021 00:45:19,730 --> 00:45:16,740 create some kind of platform to support 1022 00:45:22,190 --> 00:45:19,740 the object especially if it's 1023 00:45:24,770 --> 00:45:22,200 complicated like there's this toy HST 1024 00:45:26,750 --> 00:45:24,780 model and a couple of the pieces have 1025 00:45:29,600 --> 00:45:26,760 additional supports that you have to 1026 00:45:31,550 --> 00:45:29,610 break off and polish because of the way 1027 00:45:34,550 --> 00:45:31,560 the printer works some of the other 1028 00:45:36,560 --> 00:45:34,560 technology printers don't require that 1029 00:45:38,540 --> 00:45:36,570 kind of support because it's like a gel 1030 00:45:40,490 --> 00:45:38,550 or a powder or something and it works in 1031 00:45:42,200 --> 00:45:40,500 a different way but these extrusion 1032 00:45:44,990 --> 00:45:42,210 printers that go back and forth and they 1033 00:45:47,270 --> 00:45:45,000 lay down material you can't kind of lay 1034 00:45:51,230 --> 00:45:47,280 down material in space so you need some 1035 00:45:53,570 --> 00:45:51,240 kind of a platform that will hold the 1036 00:45:57,140 --> 00:45:53,580 material so we're just breaking off the 1037 00:45:59,420 --> 00:45:57,150 outer edges of the galaxies to to make 1038 00:46:01,400 --> 00:45:59,430 them usable object so when we made the 1039 00:46:02,540 --> 00:46:01,410 Hubble model did you take it and be made 1040 00:46:05,420 --> 00:46:02,550 into pieces and then glued it together 1041 00:46:07,610 --> 00:46:05,430 or well I originally had downloaded the 1042 00:46:10,070 --> 00:46:07,620 kit which is a whole bunch a little 1043 00:46:12,560 --> 00:46:10,080 connected pieces and it doesn't work 1044 00:46:14,750 --> 00:46:12,570 very well I even scaled it up a couple 1045 00:46:17,330 --> 00:46:14,760 times i recently printed out the 1046 00:46:20,960 --> 00:46:17,340 individual which are is in the it is on 1047 00:46:22,880 --> 00:46:20,970 the MakerBot web page I did the 1048 00:46:24,920 --> 00:46:22,890 individual pieces and some of the pieces 1049 00:46:28,700 --> 00:46:24,930 I had to do a couple times like the 1050 00:46:31,040 --> 00:46:28,710 antenna the when I was doing it for 1051 00:46:32,990 --> 00:46:31,050 another because somebody asked me can we 1052 00:46:36,980 --> 00:46:33,000 print these and are they reasonable toys 1053 00:46:38,900 --> 00:46:36,990 and I it's difficult because sometimes 1054 00:46:41,180 --> 00:46:38,910 the thread gets just starts making 1055 00:46:41,750 --> 00:46:41,190 spaghetti because it's not adhering or 1056 00:46:44,540 --> 00:46:41,760 it's not 1057 00:46:47,480 --> 00:46:44,550 enough on the surface but the main body 1058 00:46:49,220 --> 00:46:47,490 of the telescope was fine yeah I know 1059 00:46:50,780 --> 00:46:49,230 one thing I when I was a kid I used to 1060 00:46:53,030 --> 00:46:50,790 love to make models and of course all 1061 00:46:55,400 --> 00:46:53,040 the models I made were rockets of Saturn 1062 00:46:57,320 --> 00:46:55,410 5 and Gemini and things like that but if 1063 00:46:58,520 --> 00:46:57,330 I but now don't have time to make any of 1064 00:47:00,740 --> 00:46:58,530 that stuff so if I had one of these I 1065 00:47:03,080 --> 00:47:00,750 just be a lazy man I'd be printing out 1066 00:47:05,570 --> 00:47:03,090 rockets and stuff on mine if I had one I 1067 00:47:06,980 --> 00:47:05,580 already know that's what i do if i could 1068 00:47:10,160 --> 00:47:06,990 i'd like to elaborate a little further 1069 00:47:12,800 --> 00:47:10,170 on what carol was saying sure um so that 1070 00:47:14,780 --> 00:47:12,810 one of the printer that we just have 1071 00:47:16,910 --> 00:47:14,790 here just got here at Goddard for our 1072 00:47:19,790 --> 00:47:16,920 projects in which is which is available 1073 00:47:22,490 --> 00:47:19,800 it's just a consumer-grade MakerBot is 1074 00:47:25,120 --> 00:47:22,500 one of the ones that Frank discuss what 1075 00:47:27,470 --> 00:47:25,130 has to two extruders so two nozzles and 1076 00:47:29,060 --> 00:47:27,480 one of the things you can do for really 1077 00:47:32,030 --> 00:47:29,070 complicated prints and we're doing now 1078 00:47:33,710 --> 00:47:32,040 is um instead of doing like what carol 1079 00:47:36,730 --> 00:47:33,720 does so if i'm correct it looks like 1080 00:47:40,010 --> 00:47:36,740 carol has a single nozzle on her printer 1081 00:47:43,190 --> 00:47:40,020 but they have what's called a hips 1082 00:47:44,510 --> 00:47:43,200 filament and what that is is it's a it's 1083 00:47:46,970 --> 00:47:44,520 a special type of plastic that is 1084 00:47:48,500 --> 00:47:46,980 dissolvable and so what you can do is 1085 00:47:50,030 --> 00:47:48,510 when you're creating these complicated 1086 00:47:52,610 --> 00:47:50,040 structures like Carol said you have to 1087 00:47:54,590 --> 00:47:52,620 have support for them you have to have 1088 00:47:57,440 --> 00:47:54,600 something for the plastic to attach to 1089 00:48:00,740 --> 00:47:57,450 and you can print so what I'm going to 1090 00:48:02,420 --> 00:48:00,750 do is it'll print this hips support and 1091 00:48:04,790 --> 00:48:02,430 then the plastic will adhere to it oh 1092 00:48:07,790 --> 00:48:04,800 it's nice about this is then you take 1093 00:48:09,410 --> 00:48:07,800 your model and you just dip it in a 1094 00:48:11,570 --> 00:48:09,420 substance called limonene which is 1095 00:48:14,060 --> 00:48:11,580 pretty much just a fancy word for like 1096 00:48:16,460 --> 00:48:14,070 such a coil of citric acid and it's 1097 00:48:19,520 --> 00:48:16,470 non-toxic and it's biodegradable and it 1098 00:48:21,470 --> 00:48:19,530 just dissolves that filament away and 1099 00:48:23,320 --> 00:48:21,480 you're left with your with your with 1100 00:48:28,370 --> 00:48:23,330 your model without having to worry about 1101 00:48:29,600 --> 00:48:28,380 necessarily breaking pieces off and it 1102 00:48:32,750 --> 00:48:29,610 seems to work it seems to work 1103 00:48:34,490 --> 00:48:32,760 reasonably well are those printers more 1104 00:48:38,210 --> 00:48:34,500 expensive or dude dude they're 1105 00:48:41,360 --> 00:48:38,220 comparable to so ours was on the order 1106 00:48:45,260 --> 00:48:41,370 of a couple thousand dollars oh okay all 1107 00:48:47,240 --> 00:48:45,270 right well um I have I I think I met 1108 00:48:49,940 --> 00:48:47,250 something happen to the QA app when I 1109 00:48:53,120 --> 00:48:49,950 started it today ah and I'm not seeing 1110 00:48:55,610 --> 00:48:53,130 any Q any Q&A questions but twitter has 1111 00:48:58,010 --> 00:48:55,620 got some stuff thank you guys for 1112 00:48:59,810 --> 00:48:58,020 printing using Hubble hang out Kim are 1113 00:49:04,160 --> 00:48:59,820 canada's on there she's been doing a lot 1114 00:49:05,780 --> 00:49:04,170 of great tweets uh 3d modeling and 3d 1115 00:49:08,240 --> 00:49:05,790 printing can't be two very different 1116 00:49:10,610 --> 00:49:08,250 beasts that's true i was when i made the 1117 00:49:14,120 --> 00:49:10,620 title of this hangout or of this event i 1118 00:49:16,760 --> 00:49:14,130 was I sort of took a little liberty with 1119 00:49:19,640 --> 00:49:16,770 the modeling aspect of it but I did like 1120 00:49:21,650 --> 00:49:19,650 it is in a sense a model but I agree 1121 00:49:26,450 --> 00:49:21,660 that it they're not quite the same thing 1122 00:49:28,310 --> 00:49:26,460 so thank you for that the Alessandra 1123 00:49:29,990 --> 00:49:28,320 rosada is also here and she says she 1124 00:49:32,360 --> 00:49:30,000 tweets so cool that scientists learned 1125 00:49:34,490 --> 00:49:32,370 that nebula had protrusions and trenches 1126 00:49:37,070 --> 00:49:34,500 using 3d tech and that was what tom was 1127 00:49:40,100 --> 00:49:37,080 talking about with the ADA card nebula 1128 00:49:43,940 --> 00:49:40,110 they didn't they didn't know before and 1129 00:49:45,800 --> 00:49:43,950 that is great kim also tweets textured 1130 00:49:49,160 --> 00:49:45,810 3d print outs have wide applicability 1131 00:49:52,070 --> 00:49:49,170 for accessibility and for education for 1132 00:49:54,980 --> 00:49:52,080 non-experts but also exploration for the 1133 00:49:57,080 --> 00:49:54,990 experts so that's a good segue into what 1134 00:49:59,060 --> 00:49:57,090 i would like to ask you guys next what 1135 00:50:00,820 --> 00:49:59,070 is the future what do you guys what are 1136 00:50:02,510 --> 00:50:00,830 you guys doing next carolina and 1137 00:50:06,740 --> 00:50:02,520 antonella what do you guys do what you 1138 00:50:11,900 --> 00:50:06,750 guys got on tap for this go for it ends 1139 00:50:14,720 --> 00:50:11,910 no go for it i think that you know the 1140 00:50:17,060 --> 00:50:14,730 process as we said is complicated and so 1141 00:50:19,430 --> 00:50:17,070 rather than trying to make the salsa 1142 00:50:22,880 --> 00:50:19,440 available we would like to produce as 1143 00:50:25,730 --> 00:50:22,890 many STL files as we can and make those 1144 00:50:28,490 --> 00:50:25,740 available the one of our big goal is to 1145 00:50:32,600 --> 00:50:28,500 select you know a number of very iconic 1146 00:50:34,940 --> 00:50:32,610 Hubble images and produce STL files for 1147 00:50:37,250 --> 00:50:34,950 them so that people in schools can 1148 00:50:40,700 --> 00:50:37,260 actually you know print at least a 1149 00:50:43,040 --> 00:50:40,710 texture map and elevation map and in 1150 00:50:47,330 --> 00:50:43,050 some cases where the modeling is easily 1151 00:50:50,810 --> 00:50:47,340 maybe a 3d object holding the head so I 1152 00:50:54,020 --> 00:50:50,820 think that that would be our way to make 1153 00:50:56,060 --> 00:50:54,030 the beautiful level images of accessible 1154 00:50:58,730 --> 00:50:56,070 to more people can't appreciate the 1155 00:51:00,530 --> 00:50:58,740 beauty of I agreed I would and 1156 00:51:02,600 --> 00:51:00,540 presumably these files once we get them 1157 00:51:03,980 --> 00:51:02,610 out we'll be on our website Hubble site 1158 00:51:06,830 --> 00:51:03,990 Dow to work so you'll be able to forget 1159 00:51:08,800 --> 00:51:06,840 them from there for free and be able to 1160 00:51:13,270 --> 00:51:08,810 print these things out all on your own 1161 00:51:15,310 --> 00:51:13,280 alright and so I and to to leverage on 1162 00:51:18,010 --> 00:51:15,320 for that I'm hoping to convince the 1163 00:51:19,930 --> 00:51:18,020 education and news group that that if we 1164 00:51:23,590 --> 00:51:19,940 do come up with a reasonable process 1165 00:51:25,300 --> 00:51:23,600 that when a scientist does do a press 1166 00:51:29,380 --> 00:51:25,310 release that maybe we can coach them 1167 00:51:32,290 --> 00:51:29,390 through an interface to make if 1168 00:51:34,360 --> 00:51:32,300 appropriate 3d print outs of their 1169 00:51:36,160 --> 00:51:34,370 object so that we can include the file 1170 00:51:38,620 --> 00:51:36,170 on the press release and also 1171 00:51:40,360 --> 00:51:38,630 incorporate those products into like if 1172 00:51:44,490 --> 00:51:40,370 you have a star formation module you 1173 00:51:48,040 --> 00:51:44,500 want to use 602 and it's other famous 1174 00:51:49,240 --> 00:51:48,050 clusters wenig NGC 3603 and stuff like 1175 00:51:51,280 --> 00:51:49,250 that so you can learn about star 1176 00:51:53,710 --> 00:51:51,290 formation you learn that galaxies and so 1177 00:51:56,500 --> 00:51:53,720 integrated into the educational products 1178 00:51:58,780 --> 00:51:56,510 ah Tom Snyder is commenting here's a 1179 00:52:01,240 --> 00:51:58,790 comment why isn't the show opening on G+ 1180 00:52:02,920 --> 00:52:01,250 I had to go over to youtube to watch and 1181 00:52:05,020 --> 00:52:02,930 you know something I think something's 1182 00:52:06,940 --> 00:52:05,030 up with G+ today folks I'm sorry and I 1183 00:52:08,710 --> 00:52:06,950 don't because when I started it when I 1184 00:52:10,780 --> 00:52:08,720 started to hang out I also had to 1185 00:52:13,060 --> 00:52:10,790 restart the Q&A app for some bizarre 1186 00:52:14,710 --> 00:52:13,070 reason and it was already queued up so 1187 00:52:16,500 --> 00:52:14,720 maybe there's some technical technical 1188 00:52:19,870 --> 00:52:16,510 issues over at Google anyway thanks for 1189 00:52:22,600 --> 00:52:19,880 Scott's I agree Scott's not here driving 1190 00:52:23,800 --> 00:52:22,610 the internet for me so no it is a thank 1191 00:52:25,270 --> 00:52:23,810 you for going to YouTube Tom and 1192 00:52:27,340 --> 00:52:25,280 watching it instead I do appreciate and 1193 00:52:30,310 --> 00:52:27,350 I apologize for the technical issues 1194 00:52:32,560 --> 00:52:30,320 today nobody not a single one of you 1195 00:52:36,040 --> 00:52:32,570 have talked about planets or any of that 1196 00:52:37,750 --> 00:52:36,050 kind of stuff is there any way I would 1197 00:52:39,760 --> 00:52:37,760 like a printout of Jupiter so I could 1198 00:52:42,280 --> 00:52:39,770 you know maybe see the band or feel the 1199 00:52:44,530 --> 00:52:42,290 bands and the different is that possible 1200 00:52:47,080 --> 00:52:44,540 or is that too is it again spherical 1201 00:52:48,280 --> 00:52:47,090 things not possible with these that has 1202 00:52:50,940 --> 00:52:48,290 been done and there are models available 1203 00:52:53,950 --> 00:52:50,950 I know nASA has a site where several 1204 00:52:55,810 --> 00:52:53,960 asteroids that have been modeled that 1205 00:52:57,220 --> 00:52:55,820 had been imaged so we have these these 1206 00:52:59,950 --> 00:52:57,230 probes that will go and work it around 1207 00:53:02,740 --> 00:52:59,960 various assets and comets and get get 1208 00:53:05,590 --> 00:53:02,750 surface data on so there are 3d 1209 00:53:08,110 --> 00:53:05,600 principal asteroids and there is data 1210 00:53:10,660 --> 00:53:08,120 from the surface of the Moon and I know 1211 00:53:13,060 --> 00:53:10,670 that there's also data available for for 1212 00:53:16,360 --> 00:53:13,070 surface features on Mars so that that 1213 00:53:17,680 --> 00:53:16,370 type of thing is is possible oh good oh 1214 00:53:19,300 --> 00:53:17,690 that's right minds me you could also 1215 00:53:21,160 --> 00:53:19,310 have like you said features like the 1216 00:53:22,180 --> 00:53:21,170 Valles Marineris on Mars then well what 1217 00:53:27,010 --> 00:53:22,190 do you got there carol 1218 00:53:28,810 --> 00:53:27,020 best are no it's a globe oh wow no that 1219 00:53:32,770 --> 00:53:28,820 is really cool first I was a Death Star 1220 00:53:34,840 --> 00:53:32,780 oh wow no hold that would hold it still 1221 00:53:37,750 --> 00:53:34,850 hold us though what is it so that is a 0 1222 00:53:41,140 --> 00:53:37,760 us a miracle as possible this is again 1223 00:53:44,740 --> 00:53:41,150 on the MakerBot page ok yeah oh ok all 1224 00:53:47,050 --> 00:53:44,750 kinds of like the demo yeah look at and 1225 00:53:49,540 --> 00:53:47,060 I can show you our bracelets too but 1226 00:53:51,190 --> 00:53:49,550 anyway those guys know about bracelets 1227 00:53:54,400 --> 00:53:51,200 because it's one of the test things that 1228 00:53:56,260 --> 00:53:54,410 comes in the image it's a test module so 1229 00:53:57,790 --> 00:53:56,270 we love the bracelets we have bracelets 1230 00:53:58,930 --> 00:53:57,800 in all different colors yeah I remember 1231 00:54:00,460 --> 00:53:58,940 when you first got that printer of 1232 00:54:03,360 --> 00:54:00,470 everybody had one of course I didn't 1233 00:54:07,870 --> 00:54:03,370 forgot one but you know re all right ah 1234 00:54:10,840 --> 00:54:07,880 ok now look another QA on Kaylee Kaylee 1235 00:54:12,670 --> 00:54:10,850 s nice taxi I'm sorry if I pronounced 1236 00:54:14,560 --> 00:54:12,680 that wrong or what are you guys looking 1237 00:54:19,300 --> 00:54:14,570 forward to seeing printed on the 1238 00:54:21,310 --> 00:54:19,310 International Space Station anybody want 1239 00:54:24,130 --> 00:54:21,320 to try that I'd love to see a homunculus 1240 00:54:29,110 --> 00:54:24,140 printed insurrection you and your 1241 00:54:31,410 --> 00:54:29,120 homunculi yes by the way if anyone's 1242 00:54:33,820 --> 00:54:31,420 curious homunculus means little man 1243 00:54:35,200 --> 00:54:33,830 that's what if that's that's the 1244 00:54:36,760 --> 00:54:35,210 translation because when they went it 1245 00:54:39,070 --> 00:54:36,770 when you looked at it first through a 1246 00:54:40,690 --> 00:54:39,080 through my telescope we didn't have this 1247 00:54:42,370 --> 00:54:40,700 great office back then so it kind of 1248 00:54:44,560 --> 00:54:42,380 looked like the Pillsbury Doughboy oh 1249 00:54:46,870 --> 00:54:44,570 that's what it means I thought it meant 1250 00:54:51,550 --> 00:54:46,880 something really big like a boy anything 1251 00:54:53,260 --> 00:54:51,560 is humonculon but i guess not ok so but 1252 00:54:56,230 --> 00:54:53,270 but to back to the comment here though 1253 00:54:58,450 --> 00:54:56,240 we they are doing some 3d printing in 1254 00:55:02,650 --> 00:54:58,460 space on the International Space Station 1255 00:55:04,150 --> 00:55:02,660 the goal of which is to push the bounds 1256 00:55:05,080 --> 00:55:04,160 of what's possible I suppose on these I 1257 00:55:06,910 --> 00:55:05,090 don't know what kind of printers are 1258 00:55:08,650 --> 00:55:06,920 going to have or anything like that but 1259 00:55:10,240 --> 00:55:08,660 if I were going to print something out 1260 00:55:12,640 --> 00:55:10,250 on there i would want something that is 1261 00:55:15,250 --> 00:55:12,650 super delicate and doesn't require any 1262 00:55:16,900 --> 00:55:15,260 you know lots of little tendrils and 1263 00:55:18,670 --> 00:55:16,910 stuff like that and that maybe you 1264 00:55:22,270 --> 00:55:18,680 couldn't print here in space but 1265 00:55:24,130 --> 00:55:22,280 unfortunately burning cards but remember 1266 00:55:26,550 --> 00:55:24,140 we're having a hangout on that while i 1267 00:55:29,590 --> 00:55:26,560 was hoping you would you would plug that 1268 00:55:31,540 --> 00:55:29,600 we are having a hangout we are we are in 1269 00:55:33,670 --> 00:55:31,550 the future we have we have a hangout 1270 00:55:35,650 --> 00:55:33,680 plan with the maiden space guys so that 1271 00:55:38,140 --> 00:55:35,660 will be coming up in a 1272 00:55:40,990 --> 00:55:38,150 couple of weeks so it stay tuned for 1273 00:55:43,809 --> 00:55:41,000 that guys okay couple one more comment 1274 00:55:45,730 --> 00:55:43,819 on Twitter alessandra Rosati is also 1275 00:55:47,650 --> 00:55:45,740 tweeting really cool to know that the 1276 00:55:49,750 --> 00:55:47,660 Hubble telescope is working with people 1277 00:55:52,089 --> 00:55:49,760 who are visually impaired using 3d 1278 00:55:55,420 --> 00:55:52,099 technology and with that I am going to 1279 00:55:58,240 --> 00:55:55,430 say yes I agree that is it is really 1280 00:55:59,859 --> 00:55:58,250 cool and it is only the beginning is 1281 00:56:02,230 --> 00:55:59,869 everybody here in this panel has pointed 1282 00:56:05,230 --> 00:56:02,240 out I want to thank you all for joining 1283 00:56:09,039 --> 00:56:05,240 us thank you uh thanks to thanks to Tom 1284 00:56:11,740 --> 00:56:09,049 madura Frank Frank ready antonella nota 1285 00:56:13,510 --> 00:56:11,750 and carol christian i'm driving the 1286 00:56:15,549 --> 00:56:13,520 internet guys which is why you're seeing 1287 00:56:17,650 --> 00:56:15,559 all these click ease going by really 1288 00:56:21,640 --> 00:56:17,660 fast because I don't have I just click 1289 00:56:25,480 --> 00:56:21,650 on stuff I don't pay attention next week 1290 00:56:26,770 --> 00:56:25,490 is our hub will hangout will feature not 1291 00:56:28,870 --> 00:56:26,780 Hubble but the James Webb Space 1292 00:56:31,450 --> 00:56:28,880 Telescope we will be talking with 1293 00:56:33,789 --> 00:56:31,460 members of northrop grumman team and 1294 00:56:35,740 --> 00:56:33,799 nasa goddard to give an update on the 1295 00:56:37,150 --> 00:56:35,750 James Webb Space Telescope then the 1296 00:56:38,859 --> 00:56:37,160 deployment test that has recently 1297 00:56:41,319 --> 00:56:38,869 happened so we hope you guys will check 1298 00:56:44,589 --> 00:56:41,329 in with us there thank you all for 1299 00:56:46,329 --> 00:56:44,599 commenting and Lee I'm sorry about the 1300 00:56:48,069 --> 00:56:46,339 technical difficulties on google+ but I 1301 00:56:50,829 --> 00:56:48,079 thank you for your patience and as